static int is_special_name(const char *n)
{
- return (strcmp(n, N_("Hard")) == 0 || strcmp(n, N_("Medium")) == 0
- || strcmp(n, N_("Easy")) == 0);
+ return (strcmp(n, N_("Hard")) == 0 ||
+ strcmp(n, N_("Medium")) == 0 ||
+ strcmp(n, N_("Easy")) == 0);
}
/*---------------------------------------------------------------------------*/
-static int coin_c[4];
-static int coin_n[4];
-static int coin_t[4];
-static int coin_extrarow;
+static int coin_coin[4];
+static int coin_name[4];
+static int coin_time[4];
+
+static int coin_extra_row;
/* Build a Most Coins top three list with default values. */
int j, jd, kd, ld, md;
- coin_extrarow = e;
+ coin_extra_row = e;
if ((jd = gui_hstack(id)))
{
if ((md = gui_vstack(ld)))
{
for (j = 0; j < NSCORE - 1; j++)
- coin_c[j] = gui_count(md, 1000, GUI_SML, 0);
+ coin_coin[j] = gui_count(md, 1000, GUI_SML, 0);
- coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
+ coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
if (e)
{
- gui_space(md);
- coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
+ gui_space(md);
+ coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
}
}
if ((md = gui_vstack(ld)))
{
for (j = 0; j < NSCORE ; j++)
- coin_n[j] = gui_label(md, s, GUI_SML, 0,
- gui_yel, gui_wht);
+ coin_name[j] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
if (e)
{
gui_space(md);
- coin_n[j++] = gui_label(md, s, GUI_SML, 0,
- gui_yel, gui_wht);
+ coin_name[j++] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
}
}
if ((md = gui_vstack(ld)))
{
for (j = 0; j < NSCORE - 1; j++)
- coin_t[j] = gui_clock(md, 359999, GUI_SML, 0);
+ coin_time[j] = gui_clock(md, 359999, GUI_SML, 0);
- coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
+ coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
if (e)
{
- gui_space(md);
- coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
+ gui_space(md);
+ coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
}
}
}
if (s == NULL)
{
- for (j = 0; j < NSCORE + coin_extrarow ; j++)
+ for (j = 0; j < NSCORE + coin_extra_row ; j++)
{
- gui_set_count(coin_c[j], -1);
- gui_set_label(coin_n[j], "");
- gui_set_clock(coin_t[j], -1);
+ gui_set_count(coin_coin[j], -1);
+ gui_set_label(coin_name[j], "");
+ gui_set_clock(coin_time[j], -1);
}
}
else
{
- for (j = 0; j < NSCORE + coin_extrarow; j++)
+ for (j = 0; j < NSCORE + coin_extra_row; j++)
{
name = s->player[j];
spe = is_special_name(name);
if (spe)
- gui_set_color(coin_n[j], 0, 0);
+ gui_set_color(coin_name[j], 0, 0);
else if (j != hilight)
- gui_set_color(coin_n[j], gui_yel, gui_wht);
+ gui_set_color(coin_name[j], gui_yel, gui_wht);
else if (j>= NSCORE)
- gui_set_color(coin_n[j], gui_red, gui_red);
+ gui_set_color(coin_name[j], gui_red, gui_red);
else
- gui_set_color(coin_n[j], gui_grn, gui_grn);
+ gui_set_color(coin_name[j], gui_grn, gui_grn);
- gui_set_count(coin_c[j], s->coins[j]);
- gui_set_label(coin_n[j], spe ? _(name) : name);
- gui_set_clock(coin_t[j], s->timer[j]);
+ gui_set_count(coin_coin[j], s->coins[j]);
+ gui_set_label(coin_name[j], spe ? _(name) : name);
+ gui_set_clock(coin_time[j], s->timer[j]);
}
}
}
/*---------------------------------------------------------------------------*/
-static int time_l;
-static int time_c[4];
-static int time_n[4];
-static int time_t2[4]; /* Renamed to time_t2 to avoid multiple declaration (in sys/types.h) */
-static int time_extrarow;
+static int time_label;
+
+static int time_coin[4];
+static int time_name[4];
+static int time_time[4];
+
+static int time_extra_row;
/* Build a Best Times top three list with default values. */
int j, jd, kd, ld, md;
- time_extrarow = e;
+ time_extra_row = e;
if ((jd = gui_hstack(id)))
{
if ((kd = gui_vstack(jd)))
{
- time_l = gui_label(kd, "XXX", GUI_SML, GUI_TOP, 0, 0);
+ time_label = gui_label(kd, "XXX", GUI_SML, GUI_TOP, 0, 0);
if ((ld = gui_hstack(kd)))
{
if ((md = gui_vstack(ld)))
{
for (j = 0; j < NSCORE - 1; j++)
- time_t2[j] = gui_clock(md, 359999, GUI_SML, 0);
+ time_time[j] = gui_clock(md, 359999, GUI_SML, 0);
- time_t2[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
+ time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
if (e)
{
gui_space(md);
- time_t2[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
+ time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
}
}
if ((md = gui_vstack(ld)))
{
for (j = 0; j < NSCORE; j++)
- time_n[j] = gui_label(md, s, GUI_SML, 0,
- gui_yel, gui_wht);
+ time_name[j] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
if (e)
{
gui_space(md);
- time_n[j++] = gui_label(md, s, GUI_SML, 0,
- gui_yel, gui_wht);
+ time_name[j++] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
}
}
if ((md = gui_vstack(ld)))
{
for (j = 0; j < NSCORE - 1; j++)
- time_c[j] = gui_count(md, 1000, GUI_SML, 0);
+ time_coin[j] = gui_count(md, 1000, GUI_SML, 0);
- time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
+ time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
if (e)
{
gui_space(md);
- time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
+ time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
}
}
}
int j, spe;
const char *name;
- gui_set_label(time_l, goal ? _("Unlock Goal") : _("Best Times"));
+ gui_set_label(time_label, goal ? _("Unlock Goal") : _("Best Times"));
if (s == NULL)
{
- for (j = 0; j < NSCORE + time_extrarow ; j++)
+ for (j = 0; j < NSCORE + time_extra_row ; j++)
{
- gui_set_clock(time_t2[j], -1);
- gui_set_label(time_n[j], "");
- gui_set_count(time_c[j], -1);
+ gui_set_clock(time_time[j], -1);
+ gui_set_label(time_name[j], "");
+ gui_set_count(time_coin[j], -1);
}
}
else
{
- for (j = 0; j < NSCORE + time_extrarow; j++)
+ for (j = 0; j < NSCORE + time_extra_row; j++)
{
name = s->player[j];
spe = is_special_name(name);
if (spe)
- gui_set_color(time_n[j], 0, 0);
+ gui_set_color(time_name[j], 0, 0);
else if (j != hilight)
- gui_set_color(time_n[j], gui_yel, gui_wht);
+ gui_set_color(time_name[j], gui_yel, gui_wht);
else if (j>= NSCORE)
- gui_set_color(time_n[j], gui_red, gui_red);
+ gui_set_color(time_name[j], gui_red, gui_red);
else
- gui_set_color(time_n[j], gui_grn, gui_grn);
+ gui_set_color(time_name[j], gui_grn, gui_grn);
- gui_set_clock(time_t2[j], s->timer[j]);
- gui_set_label(time_n[j], spe ? _(name) : name);
- gui_set_count(time_c[j], s->coins[j]);
+ gui_set_clock(time_time[j], s->timer[j]);
+ gui_set_label(time_name[j], spe ? _(name) : name);
+ gui_set_count(time_coin[j], s->coins[j]);
}
}
}
return lock ? toupper(c) : tolower(c);
}
-
/*---------------------------------------------------------------------------*/
-/* XXX Watch out when using these functions. Be sure to check for
+/*
+ * XXX Watch out when using these functions. Be sure to check for
* GUI_NULL in addition to GUI_NEXT and GUI_PREV when using the latter
* two as labels for a switch with a default label.
*/
gui_maybe(jd, _("Prev"), GUI_PREV, prev);
}
- gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0);
+ gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0);
}
return jd;
}