*/
#include <ctype.h>
+#include <string.h>
+#include <assert.h>
#include "gui.h"
#include "util.h"
-#include "level.h"
#include "config.h"
/*---------------------------------------------------------------------------*/
-static int coin_c[4];
-static int coin_n[4];
-static int coin_t[4];
+static int is_special_name(const char *n)
+{
+ return (strcmp(n, N_("Hard")) == 0 ||
+ strcmp(n, N_("Medium")) == 0 ||
+ strcmp(n, N_("Easy")) == 0);
+}
+
+/*---------------------------------------------------------------------------*/
+
+static int coin_coin[4];
+static int coin_name[4];
+static int coin_time[4];
+
+static int coin_extra_row;
/* Build a Most Coins top three list with default values. */
-void gui_most_coins(int id, int n, int i)
+static void gui_most_coins(int id, int e)
{
const char *s = "1234567";
- const float *c0 = gui_yel;
- const float *c1 = gui_grn;
- const float *c2 = gui_wht;
- const float *c3 = gui_red;
-
int j, jd, kd, ld, md;
+ coin_extra_row = e;
+
if ((jd = gui_hstack(id)))
{
gui_filler(jd);
{
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 2; j++)
- coin_c[j] = gui_count(md, 1000, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ coin_coin[j] = gui_count(md, 1000, GUI_SML, 0);
- coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
- gui_space(md);
- coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
+ coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
+
+ if (e)
+ {
+ gui_space(md);
+ coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n; j++)
- if (i == j && i < n - 1)
- coin_n[j] = gui_label(md, s, GUI_SML, 0, c1, c1);
- else if (i == j)
- {
- if (j == n - 1) gui_space(md);
- coin_n[j] = gui_label(md, s, GUI_SML, 0, c3, c3);
- }
- else
- {
- if (j == n - 1) gui_space(md);
- coin_n[j] = gui_label(md, s, GUI_SML, 0, c0, c2);
- }
+ for (j = 0; j < NSCORE ; j++)
+ coin_name[j] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+
+ if (e)
+ {
+ gui_space(md);
+ coin_name[j++] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 2; j++)
- coin_t[j] = gui_clock(md, 359999, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ coin_time[j] = gui_clock(md, 359999, GUI_SML, 0);
+
+ coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
- coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
- gui_space(md);
- coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
+ if (e)
+ {
+ gui_space(md);
+ coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
+ }
}
}
}
}
}
-/* Set the Most Coins top three list values for level i. */
+/* Set the Most Coins top three list values. */
-void set_most_coins(int level, int n)
+static void set_most_coins(const struct score *s, int hilight)
{
+ const char *name;
int j;
- for (j = 0; j < n; j++)
+ if (s == NULL)
{
- gui_set_count(coin_c[j], level_coin_c(level, j));
- gui_set_label(coin_n[j], level_coin_n(level, j));
- gui_set_clock(coin_t[j], level_coin_t(level, j));
+ for (j = 0; j < NSCORE + coin_extra_row ; j++)
+ {
+ gui_set_count(coin_coin[j], -1);
+ gui_set_label(coin_name[j], "");
+ gui_set_clock(coin_time[j], -1);
+ }
+ }
+ else
+ {
+ for (j = 0; j < NSCORE + coin_extra_row; j++)
+ {
+ name = s->player[j];
+
+ if (j == hilight)
+ {
+ if (j < NSCORE)
+ gui_set_color(coin_name[j], gui_grn, gui_grn);
+ else
+ gui_set_color(coin_name[j], gui_red, gui_red);
+ }
+ else
+ gui_set_color(coin_name[j], gui_yel, gui_wht);
+
+ gui_set_count(coin_coin[j], s->coins[j]);
+ gui_set_label(coin_name[j], is_special_name(name) ? _(name) : name);
+ gui_set_clock(coin_time[j], s->timer[j]);
+ }
}
}
/*---------------------------------------------------------------------------*/
-static int time_c[4];
-static int time_n[4];
-static int time_t[4];
+static int time_label;
+
+static int time_coin[4];
+static int time_name[4];
+static int time_time[4];
+
+static int time_extra_row;
/* Build a Best Times top three list with default values. */
-void gui_best_times(int id, int n, int i)
+static void gui_best_times(int id, int e)
{
const char *s = "1234567";
- const float *c0 = gui_yel;
- const float *c1 = gui_grn;
- const float *c2 = gui_wht;
- const float *c3 = gui_red;
-
int j, jd, kd, ld, md;
+ time_extra_row = e;
+
if ((jd = gui_hstack(id)))
{
gui_filler(jd);
if ((kd = gui_vstack(jd)))
{
- gui_label(kd, _("Best Times"), GUI_SML, GUI_TOP, 0, 0);
+ time_label = gui_label(kd, "XXX", GUI_SML, GUI_TOP, 0, 0);
if ((ld = gui_hstack(kd)))
{
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 2; j++)
- time_t[j] = gui_clock(md, 359999, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ time_time[j] = gui_clock(md, 359999, GUI_SML, 0);
- time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
- gui_space(md);
- time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
+ time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
+
+ if (e)
+ {
+ gui_space(md);
+ time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n; j++)
- if (i == j && i < n - 1)
- time_n[j] = gui_label(md, s, GUI_SML, 0, c1, c1);
- else if (i == j)
- {
- if (j == n - 1) gui_space(md);
- time_n[j] = gui_label(md, s, GUI_SML, 0, c3, c3);
- }
- else
- {
- if (j == n - 1) gui_space(md);
- time_n[j] = gui_label(md, s, GUI_SML, 0, c0, c2);
- }
+ for (j = 0; j < NSCORE; j++)
+ time_name[j] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+
+ if (e)
+ {
+ gui_space(md);
+ time_name[j++] = gui_label(md, s, GUI_SML, 0,
+ gui_yel, gui_wht);
+ }
}
if ((md = gui_vstack(ld)))
{
- for (j = 0; j < n - 2; j++)
- time_c[j] = gui_count(md, 1000, GUI_SML, 0);
+ for (j = 0; j < NSCORE - 1; j++)
+ time_coin[j] = gui_count(md, 1000, GUI_SML, 0);
+
+ time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
- time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
- gui_space(md);
- time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
+ if (e)
+ {
+ gui_space(md);
+ time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
+ }
}
}
}
}
}
-/* Set the Best Times top three list values for level i. */
+/* Set the Best Times top three list values. */
-void set_best_times(int level, int n)
+static void set_best_times(const struct score *s, int hilight, int goal)
{
+ const char *name;
int j;
- for (j = 0; j < n; j++)
+ gui_set_label(time_label, goal ? _("Unlock Goal") : _("Best Times"));
+
+ if (s == NULL)
{
- gui_set_clock(time_t[j], level_time_t(level, j));
- gui_set_label(time_n[j], level_time_n(level, j));
- gui_set_count(time_c[j], level_time_c(level, j));
+ for (j = 0; j < NSCORE + time_extra_row ; j++)
+ {
+ gui_set_clock(time_time[j], -1);
+ gui_set_label(time_name[j], "");
+ gui_set_count(time_coin[j], -1);
+ }
+ }
+ else
+ {
+ for (j = 0; j < NSCORE + time_extra_row; j++)
+ {
+ name = s->player[j];
+
+ if (j == hilight)
+ {
+ if (j < NSCORE)
+ gui_set_color(time_name[j], gui_grn, gui_grn);
+ else
+ gui_set_color(time_name[j], gui_red, gui_red);
+ }
+ else
+ gui_set_color(time_name[j], gui_yel, gui_wht);
+
+ gui_set_clock(time_time[j], s->timer[j]);
+ gui_set_label(time_name[j], is_special_name(name) ? _(name) : name);
+ gui_set_count(time_coin[j], s->coins[j]);
+ }
+ }
+}
+
+/*---------------------------------------------------------------------------*/
+
+static int score_type = GUI_MOST_COINS;
+
+void gui_score_board(int id, unsigned int types, int e, int h)
+{
+ int jd, kd, ld;
+
+ assert((types & GUI_MOST_COINS) == GUI_MOST_COINS ||
+ (types & GUI_BEST_TIMES) == GUI_BEST_TIMES ||
+ (types & GUI_UNLOCK_GOAL) == GUI_UNLOCK_GOAL );
+
+ /* Make sure current score type matches the spec. */
+
+ while ((types & score_type) != score_type)
+ score_type = gui_score_next(score_type);
+
+ gui_filler(id);
+
+ if ((jd = gui_hstack(id)))
+ {
+ gui_filler(jd);
+
+ if ((kd = gui_vstack(jd)))
+ {
+ gui_filler(kd);
+
+ if ((types & GUI_MOST_COINS) == GUI_MOST_COINS)
+ gui_state(kd, _("Most Coins"), GUI_SML, GUI_MOST_COINS,
+ score_type == GUI_MOST_COINS);
+ if ((types & GUI_BEST_TIMES) == GUI_BEST_TIMES)
+ gui_state(kd, _("Best Times"), GUI_SML, GUI_BEST_TIMES,
+ score_type == GUI_BEST_TIMES);
+ if ((types & GUI_UNLOCK_GOAL) == GUI_UNLOCK_GOAL)
+ gui_state(kd, _("Unlock Goal"), GUI_SML, GUI_UNLOCK_GOAL,
+ score_type == GUI_UNLOCK_GOAL);
+
+ if (h)
+ {
+ gui_space(kd);
+
+ if ((ld = gui_hstack(kd)))
+ {
+ gui_filler(ld);
+ gui_state(ld, _("Change Name"), GUI_SML, GUI_NAME, 0);
+ gui_filler(ld);
+ }
+ }
+
+ gui_filler(kd);
+ }
+
+ gui_filler(jd);
+ }
+
+ gui_filler(id);
+
+ switch (score_type)
+ {
+ case GUI_MOST_COINS:
+ gui_most_coins(id, e);
+ break;
+
+ case GUI_BEST_TIMES:
+ gui_best_times(id, e);
+ break;
+
+ case GUI_UNLOCK_GOAL:
+ gui_best_times(id, e);
+ break;
+ }
+
+ gui_filler(id);
+}
+
+void set_score_board(const struct score *smc, int hmc,
+ const struct score *sbt, int hbt,
+ const struct score *sug, int hug)
+{
+ switch (score_type)
+ {
+ case GUI_MOST_COINS:
+ set_most_coins(smc, hmc);
+ break;
+
+ case GUI_BEST_TIMES:
+ set_best_times(sbt, hbt, 0);
+ break;
+
+ case GUI_UNLOCK_GOAL:
+ set_best_times(sug, hug, 1);
+ break;
+ }
+}
+
+void gui_score_set(int t)
+{
+ score_type = t;
+}
+
+int gui_score_get(void)
+{
+ return score_type;
+}
+
+int gui_score_next(int t)
+{
+ switch (t)
+ {
+ case GUI_MOST_COINS: return GUI_BEST_TIMES;
+ case GUI_BEST_TIMES: return GUI_UNLOCK_GOAL;
+ case GUI_UNLOCK_GOAL: return GUI_MOST_COINS;
+
+ default:
+ return GUI_MOST_COINS;
}
}
/*---------------------------------------------------------------------------*/
static int lock = 1;
-static int keyd[127];
+static int keyd[127];
void gui_keyboard(int id)
{
}
/*---------------------------------------------------------------------------*/
+
+/*
+ * XXX Watch out when using these functions. Be sure to check for
+ * GUI_NULL in addition to GUI_NEXT and GUI_PREV when using the latter
+ * two as labels for a switch with a default label.
+ */
+
+int gui_navig(int id, int prev, int next)
+{
+ int jd;
+
+ if ((jd = gui_hstack(id)))
+ {
+ if (next || prev)
+ {
+ gui_maybe(jd, _("Next"), GUI_NEXT, GUI_NULL, next);
+ gui_maybe(jd, _("Prev"), GUI_PREV, GUI_NULL, prev);
+ }
+
+ gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0);
+ }
+ return jd;
+}
+
+int gui_maybe(int id, const char *label, int etoken, int dtoken, int enabled)
+{
+ int bd;
+
+ if (!enabled)
+ {
+ bd = gui_state(id, label, GUI_SML, dtoken, 0);
+ gui_set_color(bd, gui_gry, gui_gry);
+ }
+ else
+ bd = gui_state(id, label, GUI_SML, etoken, 0);
+
+ return bd;
+}
+
+/*---------------------------------------------------------------------------*/