/*---------------------------------------------------------------------------*/
static float real_time = 0.0f;
-static float demo_time = 0.0f;
static int mode = 0;
static int play_id = 0;
config_get_s(CONFIG_PLAYER, player, MAXNAM);
if (strlen(player) == 0)
- return goto_name(&st_set, &st_title);
+ return goto_name(&st_set, &st_title, 0);
else
return goto_state(&st_set);
game_init(&title_level, 0, 0);
real_time = 0.0f;
- demo_time = 0.0f;
mode = 0;
SDL_EnableUNICODE(1);
static void title_timer(int id, float dt)
{
static const char *demo = NULL;
- float t;
real_time += dt;
if ((demo = demo_pick()))
{
demo_replay_init(demo, NULL);
- demo_time = 0.0f;
+ game_set_fly(0.0f);
real_time = 0.0f;
mode = 2;
}
case 2: /* Mode 2: Run demo. */
- while (demo_time < real_time)
- if (demo_replay_step(&t))
- demo_time += t;
- else
- {
- demo_replay_stop(0);
- game_fade(+1.0f);
- real_time = 0.0f;
- mode = 3;
- }
+ if (!demo_replay_step(dt))
+ {
+ demo_replay_stop(0);
+ game_fade(+1.0f);
+ real_time = 0.0f;
+ mode = 3;
+ }
break;
case 3: /* Mode 3: Fade out. Load title level. */
title_timer,
shared_point,
shared_stick,
+ shared_angle,
shared_click,
title_keybd,
title_buttn,