audio_music_fade_to(0.5f, "bgm/title.ogg");
/* Initialize the first level of the first set for display. */
- level_load(config_data("map-rlk/title.sol"), &title_level);
+ level_load("map-rlk/title.sol", &title_level);
game_init(&title_level, 0, 0);
real_time = 0.0f;