Remove insidious F11 fullscreen toggle. That will never work under Windows.
[neverball] / ball / st_time_out.c
index d5c92f7..99aa0e3 100644 (file)
@@ -45,21 +45,19 @@ static int time_out_action(int i)
         /* Fall through. */
 
     case TIME_OUT_OVER:
-        if (curr_lg()->mode == MODE_CHALLENGE)
-            return goto_state(&st_over);
-        else
-            return goto_state(&st_start);
+        level_stop();
+        return goto_state(&st_over);
 
     case TIME_OUT_SAVE:
+        level_stop();
         return goto_save(&st_time_out, &st_time_out);
 
     case TIME_OUT_NEXT:
         level_next();
-        level_play(curr_lg()->level, curr_lg()->mode);
         return goto_state(&st_level);
 
     case TIME_OUT_SAME:
-        level_play(curr_lg()->level, curr_lg()->mode);
+        level_same();
         return goto_state(&st_level);
     }
 
@@ -89,17 +87,17 @@ static int time_out_enter(void)
                 gui_start(jd, _("Game Over"), GUI_SML, TIME_OUT_OVER, 0);
             else
             {
-                retry_id = gui_maybe(jd, _("Retry Level"), TIME_OUT_SAME,
-                                     lg->mode != MODE_CHALLENGE);
+                retry_id = gui_state(jd, _("Retry Level"), GUI_SML,
+                                     TIME_OUT_SAME, 0);
             }
 
-            gui_maybe(jd, _("Save Replay"), TIME_OUT_SAVE, demo_play_saved());
+            gui_maybe(jd, _("Save Replay"), TIME_OUT_SAVE, demo_saved());
 
             /* Default is next if the next level is newly unlocked. */
 
             if (next_id && lg->unlock)
                 gui_focus(next_id);
-            else if (lg->mode != MODE_CHALLENGE)
+            else if (retry_id)
                 gui_focus(retry_id);
         }
         gui_space(id);