gui_start(jd, _("Game Over"), GUI_SML, TIME_OUT_OVER, 0);
else
{
- retry_id = gui_maybe(jd, _("Retry Level"), TIME_OUT_SAME,
- lg->mode != MODE_CHALLENGE);
+ retry_id = gui_state(jd, _("Retry Level"), GUI_SML,
+ TIME_OUT_SAME, 0);
}
gui_maybe(jd, _("Save Replay"), TIME_OUT_SAVE, demo_saved());
if (next_id && lg->unlock)
gui_focus(next_id);
- else if (lg->mode != MODE_CHALLENGE)
+ else if (retry_id)
gui_focus(retry_id);
}
gui_space(id);