-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "set.h"
#include "util.h"
#include "game.h"
-#include "level.h"
+#include "levels.h"
#include "audio.h"
#include "config.h"
+#include "st_shared.h"
#include "st_set.h"
#include "st_over.h"
/*---------------------------------------------------------------------------*/
+int goto_end_level(void)
+/* Action once the level sequence is ended (from goal or fail states) */
+{
+ int mode = curr_lg()->mode;
+ if (mode == MODE_SINGLE)
+ return 0;
+ else if (mode == MODE_CHALLENGE)
+ return goto_state(&st_over);
+ else
+ return goto_state(&st_start);
+}
+
+
+/*---------------------------------------------------------------------------*/
+
#define START_BACK -1
#define START_PRACTICE -2
#define START_NORMAL -3
-#define START_CHALLENGE 0
+#define START_CHALLENGE -4
static int shot_id;
+static int status_id;
/*---------------------------------------------------------------------------*/
/* Create a level selector button based upon its existence and status. */
-static void gui_level(int id, char *text, int i)
+static void gui_level(int id, int i)
{
- int m = config_get_d(CONFIG_MODE);
- int o = level_opened(i) && (!m || !level_locked(i));
- int e = level_exists(i);
+ const struct set *s = curr_set();
+ const struct level *l;
+ int jd = 0;
+ const GLfloat *fore, *back;
+
+ if (!set_level_exists(s, i))
+ {
+ gui_space(id);
+ return;
+ }
+
+ l = get_level(i);
+
+ if (!l->is_locked)
+ {
+ fore = l->is_bonus ? gui_grn : gui_wht;
+ back = l->is_completed ? fore : gui_yel;
+ }
+ else
+ fore = back = gui_gry;
+ jd = gui_label(id, l->numbername, GUI_SML, GUI_ALL, back, fore);
+ gui_active(jd, i, 0);
+}
+
+static void start_over_level(i)
+{
+ const struct level *l = get_level(i);
+ if (!l->is_locked || config_get_d(CONFIG_CHEAT))
+ {
+ gui_set_image(shot_id, l->shot);
+
+ set_most_coins(&l->coin_score, -1);
+
+ if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
+ {
+ set_best_times(&l->time_score, -1, 0);
+ if (l->is_bonus)
+ gui_set_label(status_id,
+ _("Play this bonus level in practice mode"));
+ else
+ gui_set_label(status_id,
+ _("Play this level in practice mode"));
+ }
+ else
+ {
+ set_best_times(&l->goal_score, -1, 1);
+ if (l->is_bonus)
+ gui_set_label(status_id,
+ _("Play this bonus level in normal mode"));
+ else
+ gui_set_label(status_id, _("Play this level in normal mode"));
+ }
+ if (config_get_d(CONFIG_CHEAT))
+ {
+ gui_set_label(status_id, l->file);
+ }
+ return;
+ }
+ else if (l->is_bonus)
+ gui_set_label(status_id,
+ _("Play in challenge mode to unlock extra bonus levels"));
+ else
+ gui_set_label(status_id,
+ _("Finish previous levels to unlock this level"));
+}
- if (o) gui_state(id, text, GUI_SML, i, 0);
- else if (e) gui_label(id, text, GUI_SML, GUI_ALL, gui_yel, gui_red);
- else gui_label(id, text, GUI_SML, GUI_ALL, gui_blk, gui_blk);
+static void start_over(id)
+{
+ int i;
+
+ gui_pulse(id, 1.2f);
+ if (id == 0)
+ return;
+
+ i = gui_token(id);
+
+
+ switch (i)
+ {
+ case START_CHALLENGE:
+ gui_set_image(shot_id, curr_set()->shot);
+ set_most_coins(&curr_set()->coin_score, -1);
+ set_best_times(&curr_set()->time_score, -1, 0);
+ gui_set_label(status_id, _("Challenge all levels from the first one"));
+ break;
+
+ case START_NORMAL:
+ gui_set_label(status_id, _("Collect coins and unlock next level"));
+ break;
+
+ case START_PRACTICE:
+ gui_set_label(status_id, _("Train yourself without time nor coin"));
+ break;
+ }
+
+ if (i >= 0)
+ start_over_level(i);
}
/*---------------------------------------------------------------------------*/
static int start_action(int i)
{
- int mode = config_get_d(CONFIG_MODE) ? MODE_PRACTICE : MODE_NORMAL;
+ int mode = config_get_d(CONFIG_MODE);
audio_play(AUD_MENU, 1.0f);
if (i == START_BACK)
return goto_state(&st_set);
else if (i == START_NORMAL)
{
- config_set_d(CONFIG_MODE, 0);
- goto_state(&st_start);
+ config_set_d(CONFIG_MODE, MODE_NORMAL);
+ return goto_state(&st_start);
}
else if (i == START_PRACTICE)
{
- config_set_d(CONFIG_MODE, 1);
- goto_state(&st_start);
+ config_set_d(CONFIG_MODE, MODE_PRACTICE);
+ return goto_state(&st_start);
}
-
+
if (i == START_CHALLENGE)
{
- i = 1;
- mode = MODE_CHALLENGE;
+ /* On cheat, start challenge mode where you want */
+ if (config_get_d(CONFIG_CHEAT))
+ {
+ config_set_d(CONFIG_MODE, MODE_CHALLENGE);
+ return goto_state(&st_start);
+ }
+ i = 0;
+ mode = MODE_CHALLENGE;
}
- if (level_opened(i))
+ if (i >= 0)
{
- if (level_play(USER_REPLAY_FILE, i, mode))
- return goto_state(&st_level);
- else
+ const struct level *l = get_level(i);
+ if (!l->is_locked || config_get_d(CONFIG_CHEAT))
{
- set_free();
- return goto_state(&st_title);
+ level_play(l, mode);
+ return goto_state(&st_level);
}
}
return 1;
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
int m = config_get_d(CONFIG_MODE);
+ int i, j;
int id, jd, kd, ld;
+ /* Desactivate cheat */
+ if (m == MODE_CHALLENGE && !config_get_d(CONFIG_CHEAT))
+ {
+ m = MODE_NORMAL;
+ config_set_d(CONFIG_MODE, m);
+ }
+
if ((id = gui_vstack(0)))
{
if ((jd = gui_hstack(id)))
{
- /*gui_label(jd, _("Level"), GUI_SML, GUI_ALL, gui_yel, gui_red);*/
- gui_label(jd, _(set_name(set_curr())), GUI_SML, GUI_ALL, gui_yel, gui_red);
+
+ gui_label(jd, _(curr_set()->name), GUI_SML, GUI_ALL, gui_yel, gui_red);
gui_filler(jd);
+ if (set_completed(curr_set()))
+ {
+ gui_label(jd, _("Set Complete"), GUI_SML, GUI_ALL, gui_yel, gui_grn);
+ gui_filler(jd);
+ }
gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
}
-
+
if ((jd = gui_harray(id)))
{
- shot_id = gui_image(jd, level_shot(0), 7 * w / 16, 7 * h / 16);
+ shot_id = gui_image(jd, curr_set()->shot, 7 * w / 16, 7 * h / 16);
if ((kd = gui_varray(jd)))
{
- gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE , 0);
if ((ld = gui_harray(kd)))
{
- gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE, m == 1);
- gui_state(ld, _("Normal"), GUI_SML, START_NORMAL, m == 0);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_level(ld, "05", 5);
- gui_level(ld, "04", 4);
- gui_level(ld, "03", 3);
- gui_level(ld, "02", 2);
- gui_level(ld, "01", 1);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_level(ld, "10", 10);
- gui_level(ld, "09", 9);
- gui_level(ld, "08", 8);
- gui_level(ld, "07", 7);
- gui_level(ld, "06", 6);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_level(ld, "15", 15);
- gui_level(ld, "14", 14);
- gui_level(ld, "13", 13);
- gui_level(ld, "12", 12);
- gui_level(ld, "11", 11);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_level(ld, "20", 20);
- gui_level(ld, "19", 19);
- gui_level(ld, "18", 18);
- gui_level(ld, "17", 17);
- gui_level(ld, "16", 16);
- }
- if ((ld = gui_harray(kd)))
- {
- gui_level(ld, "25", 25);
- gui_level(ld, "24", 24);
- gui_level(ld, "23", 23);
- gui_level(ld, "22", 22);
- gui_level(ld, "21", 21);
+ gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE,
+ m == MODE_PRACTICE);
+ gui_state(ld, _("Normal"), GUI_SML, START_NORMAL,
+ m == MODE_NORMAL);
}
+ for (i = 0; i < 5; i++)
+ if ((ld = gui_harray(kd)))
+ for (j = 4; j >= 0; j--)
+ gui_level(ld, i * 5 + j);
+
+ gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE ,
+ m == MODE_CHALLENGE);
}
}
gui_space(id);
if ((jd = gui_harray(id)))
{
- gui_most_coins(jd, 3, 0);
- gui_best_times(jd, 3, 0);
+ gui_most_coins(jd, 0);
+ gui_best_times(jd, 0);
}
- gui_layout(id, 0, 0);
- set_most_coins(0, -1);
- set_best_times(0, -1);
- }
+ gui_space(id);
- return id;
-}
+ status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL,
+ gui_yel, gui_wht);
-static void start_leave(int id)
-{
- gui_delete(id);
-}
+ gui_layout(id, 0, 0);
-static void start_paint(int id, float st)
-{
- game_draw(0, st);
- config_pop_matrix();
- gui_paint(id);
-}
+ set_most_coins(NULL, -1);
+ set_best_times(NULL, -1, m != MODE_PRACTICE);
+ }
-static void start_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
+ return id;
}
static void start_point(int id, int x, int y, int dx, int dy)
{
- int jd;
-
- if ((jd = gui_point(id, x, y)))
- {
- int i = gui_token(jd);
-
- if (i < 0)
- return;
-
- gui_set_image(shot_id, level_shot(i));
-
- set_most_coins(i, -1);
- set_best_times(i, -1);
-
- gui_pulse(jd, 1.2f);
- }
+ start_over(gui_point(id, x, y));
}
static void start_stick(int id, int a, int v)
{
- int jd;
-
int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
- if ((jd = gui_stick(id, x, y)))
- {
- int i = gui_token(jd);
-
- if (i < 0)
- return;
-
- gui_set_image(shot_id, level_shot(i));
-
- set_most_coins(i, -1);
- set_best_times(i, -1);
-
- gui_pulse(jd, 1.2f);
- }
-}
-
-static int start_click(int b, int d)
-{
- if (d && b < 0)
- return start_action(gui_token(gui_click()));
- return 1;
+ start_over(gui_stick(id, x, y));
}
static int start_keybd(int c, int d)
{
- if (d && c == SDLK_ESCAPE)
- return goto_state(&st_title);
-
- if (d && c == SDLK_c)
+ if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
{
- level_cheat();
+ set_cheat();
return goto_state(&st_start);
}
if (d && c == SDLK_F12)
{
- int n = curr_count();
int i;
/* Iterate over all levels, taking a screenshot of each. */
- for (i = 1; i < n; i++)
- if (level_exists(i))
+ for (i = 0; i < MAXLVL; i++)
+ if (set_level_exists(curr_set(), i))
level_snap(i);
}
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return start_action(gui_token(gui_click()));
- if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b))
- return goto_state(&st_title);
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_state(&st_title);
+ return start_action(START_BACK);
}
return 1;
}
struct state st_start = {
start_enter,
- start_leave,
- start_paint,
- start_timer,
+ shared_leave,
+ shared_paint,
+ shared_timer,
start_point,
start_stick,
- start_click,
+ shared_click,
start_keybd,
start_buttn,
1, 0