/*---------------------------------------------------------------------------*/
-int goto_end_level(void)
-{
- switch (curr_lg()->mode)
- {
- case MODE_SINGLE:
- return 0;
- case MODE_CHALLENGE:
- return goto_state(&st_over);
- default:
- return goto_state(&st_start);
- }
-}
-
-
-/*---------------------------------------------------------------------------*/
-
-#define START_BACK -1
-#define START_PRACTICE -2
-#define START_NORMAL -3
+#define START_BACK -1
+#define START_PRACTICE -2
+#define START_NORMAL -3
#define START_CHALLENGE -4
static int shot_id;
else
fore = back = gui_gry;
- jd = gui_label(id, l->numbername, GUI_SML, GUI_ALL, back, fore);
+ jd = gui_label(id, l->repr, GUI_SML, GUI_ALL, back, fore);
gui_active(jd, i, 0);
}
-static void start_over_level(i)
+static void start_over_level(int i)
{
const struct level *l = get_level(i);
- if (!l->is_locked || config_get_d(CONFIG_CHEAT))
+ if (!l->is_locked || config_cheat())
{
gui_set_image(shot_id, l->shot);
- set_most_coins(&l->coin_score, -1);
+ set_most_coins(&l->score.most_coins, -1);
- if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
+ if (curr_mode() == MODE_PRACTICE)
{
- set_best_times(&l->time_score, -1, 0);
+ set_best_times(&l->score.best_times, -1, 0);
if (l->is_bonus)
gui_set_label(status_id,
_("Play this bonus level in practice mode"));
}
else
{
- set_best_times(&l->goal_score, -1, 1);
+ set_best_times(&l->score.unlock_goal, -1, 1);
if (l->is_bonus)
gui_set_label(status_id,
_("Play this bonus level in normal mode"));
else
gui_set_label(status_id, _("Play this level in normal mode"));
}
- if (config_get_d(CONFIG_CHEAT))
+ if (config_cheat())
{
gui_set_label(status_id, l->file);
}
_("Finish previous levels to unlock this level"));
}
-static void start_over(id)
+static void start_over(int id)
{
int i;
static int start_action(int i)
{
- int mode = config_get_d(CONFIG_MODE);
+ int mode = curr_mode();
audio_play(AUD_MENU, 1.0f);
case START_BACK:
return goto_state(&st_set);
case START_NORMAL:
- config_set_d(CONFIG_MODE, MODE_NORMAL);
+ mode_set(MODE_NORMAL);
return goto_state(&st_start);
case START_PRACTICE:
- config_set_d(CONFIG_MODE, MODE_PRACTICE);
+ mode_set(MODE_PRACTICE);
return goto_state(&st_start);
}
if (i == START_CHALLENGE)
{
/* On cheat, start challenge mode where you want */
- if (config_get_d(CONFIG_CHEAT))
+ if (config_cheat())
{
- config_set_d(CONFIG_MODE, MODE_CHALLENGE);
+ mode_set(MODE_CHALLENGE);
return goto_state(&st_start);
}
i = 0;
{
const struct level *l = get_level(i);
- if (!l->is_locked || config_get_d(CONFIG_CHEAT))
+ if (!l->is_locked || config_cheat())
{
- level_play(l, mode);
- return goto_state(&st_level);
+ if (level_play(l, mode))
+ {
+ return goto_state(&st_level);
+ }
+ else
+ {
+ level_stop();
+ return 1;
+ }
}
}
return 1;
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
- int m = config_get_d(CONFIG_MODE);
+ int m = curr_mode();
int i, j;
int id, jd, kd, ld;
/* Deactivate cheat */
- if (m == MODE_CHALLENGE && !config_get_d(CONFIG_CHEAT))
+
+ if (m == MODE_CHALLENGE && !config_cheat())
{
+ mode_set(MODE_NORMAL);
m = MODE_NORMAL;
- config_set_d(CONFIG_MODE, m);
}
if ((id = gui_vstack(0)))
set_best_times(NULL, -1, m != MODE_PRACTICE);
}
+ audio_music_fade_to(0.5f, "bgm/inter.ogg");
+
return id;
}
static int start_keybd(int c, int d)
{
- if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
+ if (d && c == SDLK_c && config_cheat())
{
set_cheat();
return goto_state(&st_start);