-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
/*---------------------------------------------------------------------------*/
int goto_end_level(void)
-/* Action once the level sequence is ended (from goal or fail states) */
{
- int mode = curr_lg()->mode;
- if (mode == MODE_SINGLE)
- return 0;
- else if (mode == MODE_CHALLENGE)
- return goto_state(&st_over);
- else
- return goto_state(&st_start);
+ switch (curr_lg()->mode)
+ {
+ case MODE_SINGLE:
+ return 0;
+ case MODE_CHALLENGE:
+ return goto_state(&st_over);
+ default:
+ return goto_state(&st_start);
+ }
}
static void gui_level(int id, int i)
{
+ const GLfloat *fore, *back;
+
const struct set *s = curr_set();
const struct level *l;
- int jd = 0;
- const GLfloat *fore, *back;
-
- if (! set_level_exists(s, i))
+
+ int jd;
+
+ if (!set_level_exists(s, i))
{
- gui_space(id);
- return;
+ gui_space(id);
+ return;
}
-
+
l = get_level(i);
-
- if (! l->is_locked)
+
+ if (!l->is_locked)
{
- fore = l->is_bonus ? gui_grn : gui_wht;
- back = l->is_completed ? fore : gui_yel;
+ fore = l->is_bonus ? gui_grn : gui_wht;
+ back = l->is_completed ? fore : gui_yel;
}
else
fore = back = gui_gry;
- jd = gui_label(id, l->numbername, GUI_SML, GUI_ALL, back, fore);
+
+ jd = gui_label(id, l->repr, GUI_SML, GUI_ALL, back, fore);
+
gui_active(jd, i, 0);
}
static void start_over_level(i)
{
const struct level *l = get_level(i);
- if (! l->is_locked || config_get_d(CONFIG_CHEAT))
+ if (!l->is_locked || config_get_d(CONFIG_CHEAT))
{
gui_set_image(shot_id, l->shot);
- set_most_coins(&l->coin_score, -1);
-
- if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
- {
- set_best_times(&l->time_score, -1, 0);
- if (l->is_bonus)
- gui_set_label(status_id, _("Play this bonus level in practice mode"));
- else
- gui_set_label(status_id, _("Play this level in practice mode"));
- }
- else
- {
- set_best_times(&l->goal_score, -1, 1);
- if (l->is_bonus)
- gui_set_label(status_id, _("Play this bonus level in normal mode"));
- else
- gui_set_label(status_id, _("Play this level in normal mode"));
- }
- if (config_get_d(CONFIG_CHEAT))
- {
- gui_set_label(status_id, l->file);
- }
- return;
+ set_most_coins(&l->score.most_coins, -1);
+
+ if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
+ {
+ set_best_times(&l->score.best_times, -1, 0);
+ if (l->is_bonus)
+ gui_set_label(status_id,
+ _("Play this bonus level in practice mode"));
+ else
+ gui_set_label(status_id,
+ _("Play this level in practice mode"));
+ }
+ else
+ {
+ set_best_times(&l->score.unlock_goal, -1, 1);
+ if (l->is_bonus)
+ gui_set_label(status_id,
+ _("Play this bonus level in normal mode"));
+ else
+ gui_set_label(status_id, _("Play this level in normal mode"));
+ }
+ if (config_get_d(CONFIG_CHEAT))
+ {
+ gui_set_label(status_id, l->file);
+ }
+ return;
}
else if (l->is_bonus)
- gui_set_label(status_id, _("Play in challenge mode to unlock extra bonus levels"));
+ gui_set_label(status_id,
+ _("Play in challenge mode to unlock extra bonus levels"));
else
- gui_set_label(status_id, _("Finish previous levels to unlock this level"));
+ gui_set_label(status_id,
+ _("Finish previous levels to unlock this level"));
}
static void start_over(id)
{
int i;
+
gui_pulse(id, 1.2f);
if (id == 0)
- return;
-
+ return;
+
i = gui_token(id);
-
+
switch (i)
{
case START_CHALLENGE:
gui_set_image(shot_id, curr_set()->shot);
set_most_coins(&curr_set()->coin_score, -1);
- set_best_times(&curr_set()->time_score, -1, 0);
- gui_set_label(status_id, _("Challenge all levels from the first one"));
- break;
-
+ set_best_times(&curr_set()->time_score, -1, 0);
+ gui_set_label(status_id, _("Challenge all levels from the first one"));
+ break;
+
case START_NORMAL:
- gui_set_label(status_id, _("Collect coins and unlock next level"));
- break;
-
+ gui_set_label(status_id, _("Collect coins and unlock next level"));
+ break;
+
case START_PRACTICE:
- gui_set_label(status_id, _("Train yourself without time nor coin"));
- break;
+ gui_set_label(status_id, _("Train yourself without time nor coin"));
+ break;
}
-
+
if (i >= 0)
start_over_level(i);
}
static int start_action(int i)
{
int mode = config_get_d(CONFIG_MODE);
+
audio_play(AUD_MENU, 1.0f);
- if (i == START_BACK)
- return goto_state(&st_set);
- else if (i == START_NORMAL)
- {
- config_set_d(CONFIG_MODE, MODE_NORMAL);
- return goto_state(&st_start);
- }
- else if (i == START_PRACTICE)
+ switch (i)
{
- config_set_d(CONFIG_MODE, MODE_PRACTICE);
- return goto_state(&st_start);
+ case START_BACK:
+ return goto_state(&st_set);
+ case START_NORMAL:
+ config_set_d(CONFIG_MODE, MODE_NORMAL);
+ return goto_state(&st_start);
+ case START_PRACTICE:
+ config_set_d(CONFIG_MODE, MODE_PRACTICE);
+ return goto_state(&st_start);
}
-
+
if (i == START_CHALLENGE)
{
- /* On cheat, start challenge mode where you want */
- if (config_get_d(CONFIG_CHEAT))
- {
- config_set_d(CONFIG_MODE, MODE_CHALLENGE);
- return goto_state(&st_start);
- }
- i = 0;
- mode = MODE_CHALLENGE;
+ /* On cheat, start challenge mode where you want */
+ if (config_get_d(CONFIG_CHEAT))
+ {
+ config_set_d(CONFIG_MODE, MODE_CHALLENGE);
+ return goto_state(&st_start);
+ }
+ i = 0;
+ mode = MODE_CHALLENGE;
}
- if (i>=0)
+ if (i >= 0)
{
const struct level *l = get_level(i);
- if (!l->is_locked || config_get_d(CONFIG_CHEAT))
- {
+
+ if (!l->is_locked || config_get_d(CONFIG_CHEAT))
+ {
level_play(l, mode);
return goto_state(&st_level);
- }
+ }
}
return 1;
}
int id, jd, kd, ld;
- /* Desactivate cheat */
+ /* Deactivate cheat */
if (m == MODE_CHALLENGE && !config_get_d(CONFIG_CHEAT))
{
- m = MODE_NORMAL;
- config_set_d(CONFIG_MODE, m);
+ m = MODE_NORMAL;
+ config_set_d(CONFIG_MODE, m);
}
-
+
if ((id = gui_vstack(0)))
{
if ((jd = gui_hstack(id)))
{
-
- gui_label(jd, _(curr_set()->name), GUI_SML, GUI_ALL, gui_yel, gui_red);
+
+ gui_label(jd, _(curr_set()->name), GUI_SML, GUI_ALL,
+ gui_yel, gui_red);
gui_filler(jd);
- if (set_completed(curr_set()))
- {
- gui_label(jd, _("Set Complete"), GUI_SML, GUI_ALL, gui_yel, gui_grn);
- gui_filler(jd);
- }
gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
}
-
+
if ((jd = gui_harray(id)))
{
shot_id = gui_image(jd, curr_set()->shot, 7 * w / 16, 7 * h / 16);
{
if ((ld = gui_harray(kd)))
{
- gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE, m == MODE_PRACTICE);
- gui_state(ld, _("Normal"), GUI_SML, START_NORMAL, m == MODE_NORMAL);
- }
- gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE , m == MODE_CHALLENGE);
- for (i=0; i <5; i++)
+ gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE,
+ m == MODE_PRACTICE);
+ gui_state(ld, _("Normal"), GUI_SML, START_NORMAL,
+ m == MODE_NORMAL);
+ }
+ for (i = 0; i < 5; i++)
if ((ld = gui_harray(kd)))
- for (j=4; j>=0; j--)
- gui_level(ld, i*5 + j);
+ for (j = 4; j >= 0; j--)
+ gui_level(ld, i * 5 + j);
+
+ gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE,
+ m == MODE_CHALLENGE);
}
}
gui_space(id);
gui_most_coins(jd, 0);
gui_best_times(jd, 0);
}
-
- gui_space(id);
-
- status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL, gui_yel, gui_wht);
-
+ gui_space(id);
+
+ status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL,
+ gui_yel, gui_wht);
+
gui_layout(id, 0, 0);
-
+
set_most_coins(NULL, -1);
set_best_times(NULL, -1, m != MODE_PRACTICE);
}
{
int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
-
+
start_over(gui_stick(id, x, y));
}
{
if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
{
- set_cheat();
- return goto_state(&st_start);
+ set_cheat();
+ return goto_state(&st_start);
}
-
+
if (d && c == SDLK_F12)
{
int i;
/* Iterate over all levels, taking a screenshot of each. */
- for (i = 1; i < MAXLVL; i++)
+ for (i = 0; i < MAXLVL; i++)
if (set_level_exists(curr_set(), i))
level_snap(i);
}