else
fore = back = gui_gry;
- jd = gui_label(id, l->numbername, GUI_SML, GUI_ALL, back, fore);
+ jd = gui_label(id, l->repr, GUI_SML, GUI_ALL, back, fore);
gui_active(jd, i, 0);
}
{
gui_set_image(shot_id, l->shot);
- set_most_coins(&l->coin_score, -1);
+ set_most_coins(&l->score.most_coins, -1);
if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
{
- set_best_times(&l->time_score, -1, 0);
+ set_best_times(&l->score.best_times, -1, 0);
if (l->is_bonus)
gui_set_label(status_id,
_("Play this bonus level in practice mode"));
}
else
{
- set_best_times(&l->goal_score, -1, 1);
+ set_best_times(&l->score.unlock_goal, -1, 1);
if (l->is_bonus)
gui_set_label(status_id,
_("Play this bonus level in normal mode"));