void shared_paint(int id, float st)
{
game_draw(0, st);
- gui_paint(id, 0);
+ gui_paint(id);
}
void shared_timer(int id, float dt)
audio_timer(dt);
}
-int shared_point_basic(int id, int x, int y)
/* Pulse, activate and return the active id (if changed)*/
+
+int shared_point_basic(int id, int x, int y)
{
int jd = gui_point(id, x, y);
if (jd)