-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
/*---------------------------------------------------------------------------*/
-#define SET_BACK -1
-#define SET_PREV -2
-#define SET_NEXT -3
-#define SET_NULL -4
-
#define SET_GROUP 5 /* number of sets in one screen */
+static int last_set = 0;
+
static int shot_id;
static int desc_id;
{
audio_play(AUD_MENU, 1.0f);
- switch(i)
+ switch (i)
{
case GUI_BACK:
return goto_state(&st_title);
case GUI_PREV:
- config_set_d(CONFIG_LAST_SET, ((config_get_d(CONFIG_LAST_SET)/SET_GROUP)-1)*SET_GROUP);
- return goto_state(&st_set);
-
+ last_set = (last_set / SET_GROUP - 1) * SET_GROUP;
+ return goto_state(&st_set);
+
case GUI_NEXT:
- config_set_d(CONFIG_LAST_SET, ((config_get_d(CONFIG_LAST_SET)/SET_GROUP)+1)*SET_GROUP);
- return goto_state(&st_set);
+ last_set = (last_set / SET_GROUP + 1) * SET_GROUP;
+ return goto_state(&st_set);
case GUI_NULL:
- return 1;
-
+ return 1;
+
default:
- if (set_exists(i))
- {
- config_set_d(CONFIG_LAST_SET, i);
- set_goto(i);
- return goto_state(&st_start);
- }
+ if (set_exists(i))
+ {
+ last_set = i;
+ set_goto(i);
+ return goto_state(&st_start);
+ }
}
return 1;
}
+static void gui_set(int id, int i)
+{
+ const struct set *s = get_set(i);
+ int jd;
+
+ if (set_completed(s))
+ jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_yel, gui_wht);
+ else if (set_unlocked(s))
+ jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_grn, gui_wht);
+ else
+ jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_wht, gui_wht);
+
+ gui_active(jd, i, 0);
+}
+
static int set_enter(void)
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
- int last_set = config_get_d(CONFIG_LAST_SET);
int b = last_set / SET_GROUP;
int i;
set_init();
+ /* Reset last set if it does not exist */
+ if (!set_exists(last_set))
+ {
+ b = 0;
+ last_set = 0;
+ }
+
audio_music_fade_to(0.5f, "bgm/inter.ogg");
audio_play(AUD_START, 1.f);
{
gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
gui_filler(jd);
- gui_back_prev_next(jd, b>0, set_exists((b+1)*SET_GROUP));
+ gui_back_prev_next(jd, b > 0, set_exists((b + 1) * SET_GROUP));
}
if ((jd = gui_harray(id)))
{
- shot_id = gui_image(jd, get_set(last_set)->shot, 7 * w / 16, 7 * h / 16);
+ shot_id = gui_image(jd, get_set(last_set)->shot,
+ 7 * w / 16, 7 * h / 16);
if ((kd = gui_varray(jd)))
- {
- /* Display levels */
- for(i=b*SET_GROUP; i<(b+1)*SET_GROUP && set_exists(i); i++)
- {
- if(last_set == i)
- gui_start(kd, _(get_set(i)->name), GUI_SML, i, 0);
- else
- gui_state(kd, _(get_set(i)->name), GUI_SML, i, 0);
- }
-
- /* Display empty slots */
- for(; i<(b+1)*SET_GROUP; i++)
- gui_filler(kd);
- }
+ {
+ /* Display sets */
+ for (i = b * SET_GROUP; i < (b + 1) * SET_GROUP && set_exists(i); i++)
+ gui_set(kd, i);
+
+ /* Display empty slots */
+ for(; i < (b + 1) * SET_GROUP; i++)
+ gui_filler(kd);
+ }
}
gui_space(id);
- desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL, gui_yel, gui_wht);
+ desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL,
+ gui_yel, gui_wht);
gui_layout(id, 0, 0);
}
int jd = shared_point_basic(id, x, y);
int i = gui_token(jd);
if (jd && set_exists(i))
- set_over(i);
+ set_over(i);
}
static void set_stick(int id, int a, int v)
int jd = shared_stick_basic(id, a, v);
int i = gui_token(jd);
if (jd && set_exists(i))
- set_over(i);
+ set_over(i);
}
static int set_buttn(int b, int d)