#include "gui.h"
#include "set.h"
-#include "levels.h"
+#include "progress.h"
#include "game.h"
#include "audio.h"
#include "config.h"
{
gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
gui_filler(jd);
- gui_back_prev_next(jd, first > 0, first + SET_STEP < total);
+ gui_navig(jd, first > 0, first + SET_STEP < total);
}
if ((jd = gui_harray(id)))