/*---------------------------------------------------------------------------*/
-#define SET_BACK -1
-#define SET_PREV -2
-#define SET_NEXT -3
-#define SET_NULL -4
+#define SET_STEP 5
-#define SET_GROUP 5 /* number of sets in one screen */
-
-static int last_set = 0;
+static int total = 0;
+static int first = 0;
static int shot_id;
static int desc_id;
+static int should_prompt = 1;
+
static int set_action(int i)
{
audio_play(AUD_MENU, 1.0f);
{
case GUI_BACK:
return goto_state(&st_title);
+ break;
case GUI_PREV:
- last_set = (last_set / SET_GROUP - 1) * SET_GROUP;
+
+ first -= SET_STEP;
+
+ should_prompt = 0;
return goto_state(&st_set);
+ break;
+
case GUI_NEXT:
- last_set = (last_set / SET_GROUP + 1) * SET_GROUP;
+
+ first += SET_STEP;
+
+ should_prompt = 0;
return goto_state(&st_set);
+ break;
+
case GUI_NULL:
return 1;
+ break;
default:
if (set_exists(i))
{
- last_set = i;
set_goto(i);
return goto_state(&st_start);
}
}
+
return 1;
}
static void gui_set(int id, int i)
{
- const struct set *s = get_set(i);
- int jd;
+ const struct set *s;
- if (set_completed(s))
- jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_yel, gui_wht);
- else if (set_unlocked(s))
- jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_grn, gui_wht);
+ if ((s = get_set(i)))
+ gui_state(id, _(s->name), GUI_SML, i, 0);
else
- jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_wht, gui_wht);
-
- gui_active(jd, i, 0);
+ gui_label(id, "", GUI_SML, GUI_ALL, 0, 0);
}
static int set_enter(void)
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
- int b = last_set / SET_GROUP;
- int i;
int id, jd, kd;
- set_init();
+ int i;
- /* Reset last set if it does not exist */
- if (!set_exists(last_set))
- {
- b = 0;
- last_set = 0;
- }
+ total = set_init();
audio_music_fade_to(0.5f, "bgm/inter.ogg");
- audio_play(AUD_START, 1.f);
+
+ if (should_prompt)
+ audio_play(AUD_START, 1.f);
+ else should_prompt = 1;
if ((id = gui_vstack(0)))
{
{
gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
gui_filler(jd);
- gui_back_prev_next(jd, b > 0, set_exists((b + 1) * SET_GROUP));
+ gui_back_prev_next(jd, first > 0, first + SET_STEP < total);
}
if ((jd = gui_harray(id)))
{
- shot_id = gui_image(jd, get_set(last_set)->shot,
+ shot_id = gui_image(jd, get_set(first)->shot,
7 * w / 16, 7 * h / 16);
if ((kd = gui_varray(jd)))
{
- /* Display sets */
- for (i = b * SET_GROUP; i < (b + 1) * SET_GROUP && set_exists(i); i++)
+ for (i = first; i < first + SET_STEP; i++)
gui_set(kd, i);
-
- /* Display empty slots */
- for(; i < (b + 1) * SET_GROUP; i++)
- gui_filler(kd);
}
}