-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "gui.h"
#include "set.h"
+#include "levels.h"
#include "game.h"
#include "audio.h"
#include "config.h"
+#include "util.h"
#include "st_shared.h"
#include "st_set.h"
/*---------------------------------------------------------------------------*/
-#define SET_BACK -1
-#define SET_PREV -2
-#define SET_NEXT -3
+#define SET_STEP 5
-#define SET_GROUP 5 /* number of sets in one screen */
+static int total = 0;
+static int first = 0;
static int shot_id;
static int desc_id;
+static int should_prompt = 1;
+
static int set_action(int i)
{
audio_play(AUD_MENU, 1.0f);
- switch(i)
+ switch (i)
{
- case SET_BACK:
+ case GUI_BACK:
return goto_state(&st_title);
+ break;
+
+ case GUI_PREV:
+
+ first -= SET_STEP;
+
+ should_prompt = 0;
+ return goto_state(&st_set);
+
+ break;
+
+ case GUI_NEXT:
+
+ first += SET_STEP;
+
+ should_prompt = 0;
+ return goto_state(&st_set);
+
+ break;
+
+ case GUI_NULL:
+ return 1;
+ break;
- case SET_PREV:
- config_set_d(CONFIG_LAST_SET, ((config_get_d(CONFIG_LAST_SET)/SET_GROUP)-1)*SET_GROUP);
- return goto_state(&st_set);
-
- case SET_NEXT:
- config_set_d(CONFIG_LAST_SET, ((config_get_d(CONFIG_LAST_SET)/SET_GROUP)+1)*SET_GROUP);
- return goto_state(&st_set);
-
default:
- if (set_exists(i))
- {
- config_set_d(CONFIG_LAST_SET, i);
- set_goto(i);
- return goto_state(&st_start);
- }
+ if (set_exists(i))
+ {
+ set_goto(i);
+ return goto_state(&st_start);
+ }
}
+
return 1;
}
+static void gui_set(int id, int i)
+{
+ const struct set *s;
+
+ if ((s = get_set(i)))
+ gui_state(id, _(s->name), GUI_SML, i, 0);
+ else
+ gui_label(id, "", GUI_SML, GUI_ALL, 0, 0);
+}
+
static int set_enter(void)
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
- int last_set = config_get_d(CONFIG_LAST_SET);
- int b = last_set / SET_GROUP;
- int i;
int id, jd, kd;
- set_init();
+ int i;
+
+ total = set_init();
audio_music_fade_to(0.5f, "bgm/inter.ogg");
- audio_play(AUD_START, 1.f);
+
+ if (should_prompt)
+ audio_play(AUD_START, 1.f);
+ else should_prompt = 1;
if ((id = gui_vstack(0)))
{
{
gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
gui_filler(jd);
- if (set_exists((b+1)*SET_GROUP))
- gui_state(jd, _("Next"), GUI_SML, SET_NEXT, 0);
- if (b>0)
- gui_state(jd, _("Prev"), GUI_SML, SET_PREV, 0);
- gui_state(jd, _("Back"), GUI_SML, SET_BACK, 0);
+ gui_back_prev_next(jd, first > 0, first + SET_STEP < total);
}
if ((jd = gui_harray(id)))
{
- shot_id = gui_image(jd, set_shot(last_set), 7 * w / 16, 7 * h / 16);
+ shot_id = gui_image(jd, get_set(first)->shot,
+ 7 * w / 16, 7 * h / 16);
if ((kd = gui_varray(jd)))
- {
- /* Display levels */
- for(i=b*SET_GROUP; i<(b+1)*SET_GROUP && set_exists(i); i++)
- {
- if(last_set == i)
- gui_start(kd, _(set_name(i)), GUI_SML, i, 0);
- else
- gui_state(kd, _(set_name(i)), GUI_SML, i, 0);
- }
-
- /* Display empty slots */
- for(; i<(b+1)*SET_GROUP; i++)
- gui_filler(kd);
- }
+ {
+ for (i = first; i < first + SET_STEP; i++)
+ gui_set(kd, i);
+ }
}
gui_space(id);
- desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL, gui_yel, gui_wht);
+ desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL,
+ gui_yel, gui_wht);
gui_layout(id, 0, 0);
}
static void set_over(int i)
{
- gui_set_image(shot_id, set_shot(i));
- gui_set_multi(desc_id, _(set_desc(i)));
+ gui_set_image(shot_id, get_set(i)->shot);
+ gui_set_multi(desc_id, _(get_set(i)->desc));
}
static void set_point(int id, int x, int y, int dx, int dy)
int jd = shared_point_basic(id, x, y);
int i = gui_token(jd);
if (jd && set_exists(i))
- set_over(i);
+ set_over(i);
}
static void set_stick(int id, int a, int v)
int jd = shared_stick_basic(id, a, v);
int i = gui_token(jd);
if (jd && set_exists(i))
- set_over(i);
+ set_over(i);
}
static int set_buttn(int b, int d)
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return set_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_state(&st_title);
+ return set_action(GUI_BACK);
}
return 1;
}