static int shot_id;
static int desc_id;
+static int should_prompt = 1;
+
static int set_action(int i)
{
audio_play(AUD_MENU, 1.0f);
break;
case GUI_PREV:
+
first -= SET_STEP;
+
+ should_prompt = 0;
return goto_state(&st_set);
+
break;
case GUI_NEXT:
+
first += SET_STEP;
+
+ should_prompt = 0;
return goto_state(&st_set);
+
break;
case GUI_NULL:
total = set_init();
audio_music_fade_to(0.5f, "bgm/inter.ogg");
- audio_play(AUD_START, 1.f);
+
+ if (should_prompt)
+ audio_play(AUD_START, 1.f);
+ else should_prompt = 1;
if ((id = gui_vstack(0)))
{