-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
config_set_d(CONFIG_LAST_SET,
((config_get_d(CONFIG_LAST_SET) / SET_GROUP) - 1) * SET_GROUP);
return goto_state(&st_set);
-
+
case GUI_NEXT:
config_set_d(CONFIG_LAST_SET,
((config_get_d(CONFIG_LAST_SET) / SET_GROUP) + 1) * SET_GROUP);
case GUI_NULL:
return 1;
-
+
default:
if (set_exists(i))
{
{
const struct set *s = get_set(i);
int jd;
-
- if (set_completed(s))
+
+ if (set_completed(s))
jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_yel, gui_wht);
- else if (set_unlocked(s))
+ else if (set_unlocked(s))
jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_grn, gui_wht);
else
jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_wht, gui_wht);
-
+
gui_active(jd, i, 0);
}
set_init();
-
+
/* Reset last set if it do not exists */
if (!set_exists(last_set))
{
/* Display levels */
for (i = b * SET_GROUP; i < (b + 1) * SET_GROUP && set_exists(i); i++)
gui_set(kd, i);
-
+
/* Display empty slots */
for(; i < (b + 1) * SET_GROUP; i++)
gui_filler(kd);
- }
+ }
}
gui_space(id);