#include "gui.h"
#include "set.h"
+#include "levels.h"
#include "game.h"
#include "audio.h"
#include "config.h"
+#include "util.h"
+#include "st_shared.h"
+#include "st_set.h"
#include "st_title.h"
#include "st_start.h"
/*---------------------------------------------------------------------------*/
#define SET_BACK -1
+#define SET_PREV -2
+#define SET_NEXT -3
+#define SET_NULL -4
+
+#define SET_GROUP 5 /* number of sets in one screen */
static int shot_id;
static int desc_id;
static int set_action(int i)
{
audio_play(AUD_MENU, 1.0f);
-
- if (i == SET_BACK)
- return goto_state(&st_title);
- if (0 <= i && i <= 5)
+ switch(i)
{
- set_goto(i);
- return goto_state(&st_start);
+ case GUI_BACK:
+ return goto_state(&st_title);
+
+ case GUI_PREV:
+ config_set_d(CONFIG_LAST_SET, ((config_get_d(CONFIG_LAST_SET)/SET_GROUP)-1)*SET_GROUP);
+ return goto_state(&st_set);
+
+ case GUI_NEXT:
+ config_set_d(CONFIG_LAST_SET, ((config_get_d(CONFIG_LAST_SET)/SET_GROUP)+1)*SET_GROUP);
+ return goto_state(&st_set);
+
+ case GUI_NULL:
+ return 1;
+
+ default:
+ if (set_exists(i))
+ {
+ config_set_d(CONFIG_LAST_SET, i);
+ set_goto(i);
+ return goto_state(&st_start);
+ }
}
return 1;
}
static void gui_set(int id, int i)
{
- if (set_exists(i))
- gui_state(id, set_name(i), GUI_SML, i, 0);
+ const struct set *s = get_set(i);
+ int jd;
+
+ if (set_completed(s))
+ jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_yel, gui_wht);
+ else if (set_unlocked(s))
+ jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_grn, gui_wht);
else
- gui_label(id, "", GUI_SML, GUI_ALL, 0, 0);
+ jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_wht, gui_wht);
+
+ gui_active(jd, i, 0);
}
static int set_enter(void)
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
+ int last_set = config_get_d(CONFIG_LAST_SET);
+ int b = last_set / SET_GROUP;
+ int i;
int id, jd, kd;
+
set_init();
+
+ /* Reset last set if it do not exists */
+ if (!set_exists(last_set))
+ {
+ b = 0;
+ last_set = 0;
+ config_set_d(CONFIG_LAST_SET, 0);
+ }
audio_music_fade_to(0.5f, "bgm/inter.ogg");
audio_play(AUD_START, 1.f);
if ((id = gui_vstack(0)))
{
- if ((jd = gui_harray(id)))
+ if ((jd = gui_hstack(id)))
{
- gui_label(jd, "Level Set", GUI_SML, GUI_ALL, gui_yel, gui_red);
- gui_filler(jd);
+ gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
gui_filler(jd);
- gui_start(jd, "Back", GUI_SML, SET_BACK, 0);
+ gui_back_prev_next(jd, b>0, set_exists((b+1)*SET_GROUP));
}
if ((jd = gui_harray(id)))
{
- shot_id = gui_image(jd, "shot-rlk/easy.jpg", 7 * w / 16, 7 * h / 16);
+ shot_id = gui_image(jd, get_set(last_set)->shot, 7 * w / 16, 7 * h / 16);
if ((kd = gui_varray(jd)))
- {
- gui_set(kd, 0);
- gui_set(kd, 1);
- gui_set(kd, 2);
- gui_set(kd, 3);
- gui_set(kd, 4);
- }
+ {
+ /* Display levels */
+ for(i=b*SET_GROUP; i<(b+1)*SET_GROUP && set_exists(i); i++)
+ gui_set(kd, i);
+
+ /* Display empty slots */
+ for(; i<(b+1)*SET_GROUP; i++)
+ gui_filler(kd);
+ }
}
gui_space(id);
return id;
}
-static void set_leave(int id)
-{
- gui_delete(id);
-}
-
-static void set_paint(int id, float st)
+static void set_over(int i)
{
- game_draw(0, st);
- config_pop_matrix();
- gui_paint(id);
-}
-
-static void set_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
+ gui_set_image(shot_id, get_set(i)->shot);
+ gui_set_multi(desc_id, _(get_set(i)->desc));
}
static void set_point(int id, int x, int y, int dx, int dy)
{
- int jd;
-
- if ((jd = gui_point(id, x, y)))
- {
- int i = gui_token(jd);
-
- gui_set_image(shot_id, set_shot(i));
- gui_set_multi(desc_id, set_desc(i));
- gui_pulse(jd, 1.2f);
- }
+ int jd = shared_point_basic(id, x, y);
+ int i = gui_token(jd);
+ if (jd && set_exists(i))
+ set_over(i);
}
static void set_stick(int id, int a, int v)
{
- int jd;
-
- int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
- int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
-
- if ((jd = gui_stick(id, x, y)))
- {
- int i = gui_token(jd);
-
- gui_set_image(shot_id, set_shot(i));
- gui_set_multi(desc_id, set_desc(i));
- gui_pulse(jd, 1.2f);
- }
-}
-
-static int set_click(int b, int d)
-{
- return (b < 0 && d == 1) ? set_action(gui_token(gui_click())) : 1;
-}
-
-static int set_keybd(int c, int d)
-{
- return (d && c == SDLK_ESCAPE) ? goto_state(&st_title) : 1;
+ int jd = shared_stick_basic(id, a, v);
+ int i = gui_token(jd);
+ if (jd && set_exists(i))
+ set_over(i);
}
static int set_buttn(int b, int d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return set_action(gui_token(gui_click()));
- if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b))
- return goto_state(&st_title);
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_state(&st_title);
+ return set_action(GUI_BACK);
}
return 1;
}
struct state st_set = {
set_enter,
- set_leave,
- set_paint,
- set_timer,
+ shared_leave,
+ shared_paint,
+ shared_timer,
set_point,
set_stick,
- set_click,
- set_keybd,
+ shared_click,
+ NULL,
set_buttn,
1, 0
};