return 1;
}
-static void gui_set(int id, int i, int sel)
+static void gui_set(int id, int i)
{
const struct set *s = get_set(i);
int jd;
if (set_completed(s))
jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_yel, gui_wht);
- else if (set_extra_bonus_opened(s))
+ else if (set_unlocked(s))
jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_grn, gui_wht);
else
jd = gui_label(id, _(s->name), GUI_SML, GUI_ALL, gui_wht, gui_wht);
- gui_active(jd, i, sel);
+ gui_active(jd, i, 0);
}
static int set_enter(void)
int id, jd, kd;
+
set_init();
+
+ /* Reset last set if it do not exists */
+ if (!set_exists(last_set))
+ {
+ b = 0;
+ last_set = 0;
+ config_set_d(CONFIG_LAST_SET, 0);
+ }
audio_music_fade_to(0.5f, "bgm/inter.ogg");
audio_play(AUD_START, 1.f);
{
/* Display levels */
for(i=b*SET_GROUP; i<(b+1)*SET_GROUP && set_exists(i); i++)
- gui_set(kd, i, last_set == i);
+ gui_set(kd, i);
/* Display empty slots */
for(; i<(b+1)*SET_GROUP; i++)