#include "game.h"
#include "util.h"
#include "demo.h"
+#include "set.h"
#include "level.h"
#include "audio.h"
#include "config.h"
static int save_enter(void)
{
- int id, jd;
+ int id, jd, kd, ld;
demo_unique(filename);
if ((jd = gui_hstack(id)))
{
gui_filler(jd);
- gui_count(jd, curr_level(), GUI_LRG, GUI_NE | GUI_SE);
- gui_label(jd, _("Level "), GUI_LRG, GUI_NW | GUI_SW, 0, 0);
- gui_filler(jd);
+ if ((kd = gui_vstack(jd)))
+ {
+ if ((ld = gui_hstack(kd)))
+ {
+ gui_count(ld, curr_level(), GUI_LRG, GUI_NE);
+ gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
+ }
+ gui_label(kd, _(set_name(set_curr())), GUI_SML, GUI_BOT, gui_wht, gui_wht);
+ }
+ gui_filler(jd);
}
gui_space(id);