-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "gui.h"
#include "game.h"
#include "util.h"
-#include "demo.h"
-#include "set.h"
-#include "level.h"
#include "audio.h"
#include "config.h"
+#include "demo.h"
+#include "st_shared.h"
#include "st_save.h"
extern struct state st_save;
extern struct state st_clobber;
+static char filename[MAXNAM];
/*---------------------------------------------------------------------------*/
-static struct state * next_state;
+static struct state *ok_state;
+static struct state *cancel_state;
-int goto_save(struct state * nextstate)
+int goto_save(struct state *ok, struct state *cancel)
{
- next_state = nextstate;
+ demo_unique(filename);
+ ok_state = ok;
+ cancel_state = cancel;
return goto_state(&st_save);
}
#define SAVE_SAVE 2
#define SAVE_CANCEL 3
-static int file_id;
-static char filename[MAXNAM];
+static int file_id;
static int save_action(int i)
{
switch (i)
{
case SAVE_SAVE:
- if (strcmp(filename, "") == 0)
- return 1;
+ if (strcmp(filename, "") == 0)
+ return 1;
if (demo_exists(filename))
return goto_state(&st_clobber);
else
{
- demo_play_save(filename);
- return goto_state(next_state);
+ demo_play_save(filename);
+ return goto_state(ok_state);
}
case SAVE_CANCEL:
- return goto_state(next_state);
-
- case GUI_CL:
- gui_keyboard_lock();
- break;
+ return goto_state(cancel_state);
case GUI_BS:
if (l > 0)
default:
if (l < MAXNAM - 1)
{
- filename[l + 0] = gui_keyboard_char((char) i);
+ filename[l + 0] = (char) i;
filename[l + 1] = 0;
gui_set_label(file_id, filename);
}
return 1;
}
+static int enter_id;
+
static int save_enter(void)
{
- int id, jd, kd, ld;
-
- demo_unique(filename);
+ int id, jd;
if ((id = gui_vstack(0)))
{
+ gui_label(id, _("Replay Name"), GUI_MED, GUI_ALL, 0, 0);
+
gui_space(id);
- if ((jd = gui_hstack(id)))
- {
- gui_filler(jd);
- if ((kd = gui_vstack(jd)))
- {
- if ((ld = gui_hstack(kd)))
- {
- gui_count(ld, curr_level(), GUI_LRG, GUI_NE);
- gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
- }
- gui_label(kd, _(set_name(set_curr())), GUI_SML, GUI_BOT, gui_wht, gui_wht);
- }
- gui_filler(jd);
- }
gui_space(id);
- gui_space(id);
file_id = gui_label(id, filename, GUI_MED, GUI_ALL, gui_yel, gui_yel);
+
gui_space(id);
+ gui_keyboard(id);
if ((jd = gui_harray(id)))
{
+ enter_id = gui_start(jd, _("Save"), GUI_SML, SAVE_SAVE, 0);
gui_state(jd, _("Cancel"), GUI_SML, SAVE_CANCEL, 0);
- gui_start(jd, _("Save"), GUI_SML, SAVE_SAVE, 0);
}
- gui_keyboard(id);
-
+
gui_layout(id, 0, 0);
}
+ SDL_EnableUNICODE(1);
+
return id;
}
static void save_leave(int id)
{
+ SDL_EnableUNICODE(0);
gui_delete(id);
}
-static void save_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
-static void save_timer(int id, float dt)
+static int save_keybd(int c, int d)
{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static void save_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void save_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int save_click(int b, int d)
-{
- if (b <= 0 && d == 1)
- return save_action(gui_token(gui_click()));
+ if (d)
+ if ((c & 0xFF80) == 0)
+ {
+ gui_focus(enter_id);
+ c &= 0x7F;
+ if (c == '\b')
+ return save_action(GUI_BS);
+ else if (c > ' ')
+ return save_action(c);
+ }
return 1;
}
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return save_click(0, 1);
+ return save_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return save_action(SAVE_CANCEL);
+ return save_action(SAVE_CANCEL);
}
return 1;
}
if (i == SAVE_SAVE)
{
- demo_play_save(filename);
- return goto_state(next_state);
+ demo_play_save(filename);
+ return goto_state(ok_state);
}
return goto_state(&st_save);
}
if ((jd = gui_harray(id)))
{
- gui_state(jd, _("Yes"), GUI_SML, SAVE_SAVE, 0);
gui_start(jd, _("No"), GUI_SML, SAVE_CANCEL, 1);
+ gui_state(jd, _("Yes"), GUI_SML, SAVE_SAVE, 0);
}
gui_pulse(kd, 1.2f);
return id;
}
-static void clobber_leave(int id)
-{
- gui_delete(id);
-}
-
-static void clobber_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
-static void clobber_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static void clobber_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void clobber_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int clobber_click(int b, int d)
-{
- if (d && b < 0)
- return clobber_action(gui_token(gui_click()));
- return 1;
-}
-
static int clobber_buttn(int b, int d)
{
if (d)
struct state st_save = {
save_enter,
save_leave,
- save_paint,
- save_timer,
- save_point,
- save_stick,
- save_click,
- NULL,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_click,
+ save_keybd,
save_buttn,
1, 0
};
struct state st_clobber = {
clobber_enter,
- clobber_leave,
- clobber_paint,
- clobber_timer,
- clobber_point,
- clobber_stick,
- clobber_click,
+ shared_leave,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_click,
NULL,
clobber_buttn,
1, 0