Change a "magic number" to a preprocessor macro. Also don't store and
[neverball] / ball / st_play_end.c
index 8bcb683..6012dee 100644 (file)
@@ -1,4 +1,4 @@
-/*   
+/*
  * Copyright (C) 2003 Robert Kooima
  *
  * NEVERBALL is  free software; you can redistribute  it and/or modify
 #define PLAY_END_BACK 5
 #define PLAY_END_DONE 6
 #define PLAY_END_NAME 7
+#define PLAY_END_OVER 8
 
 static int balls_id;
 static int coins_id;
 static int score_id;
+static int status_id;
 
 extern struct state st_play_end_bis;
 
@@ -54,29 +56,83 @@ static int play_end_action(int i)
     switch (i)
     {
     case PLAY_END_BACK:
-       return goto_end_level();
+    case PLAY_END_OVER:
+        return goto_end_level();
 
     case PLAY_END_SAVE:
         return goto_save(&st_play_end_bis, &st_play_end_bis);
 
     case PLAY_END_NAME:
         return goto_name(&st_play_end_bis, &st_play_end_bis);
-       
+
     case PLAY_END_DONE:
-       return goto_state(&st_done);
-       
+        return goto_state(&st_done);
+
     case PLAY_END_NEXT:
-       level_next();
-       return goto_state(&st_level);
+        level_next();
+        return goto_state(&st_level);
 
     case PLAY_END_SAME:
-       return goto_state(&st_level);
+        return goto_state(&st_level);
     }
 
     return 1;
 }
 
-static int play_end_init(int * gidp)
+static void play_end_over(int id)
+{
+    if (id == 0)
+        return;
+
+    switch (gui_token(id))
+    {
+        case 0:
+            break;
+
+        case PLAY_END_SAVE:
+            gui_set_label(status_id, _("Save a replay file"));
+            break;
+
+        case PLAY_END_SAVE | GUI_NULL_MASK:
+            gui_set_label(status_id, _("Replay file already saved"));
+            break;
+
+        case PLAY_END_NAME:
+            gui_set_label(status_id, _("Change the player's name"));
+            break;
+
+        case PLAY_END_DONE:
+            gui_set_label(status_id, _("You complete the set"));
+            break;
+
+        case PLAY_END_NEXT:
+            gui_set_label(status_id, _("Play the next level"));
+            break;
+
+        case PLAY_END_NEXT | GUI_NULL_MASK:
+            if (curr_lg()->mode == MODE_PRACTICE)
+                gui_set_label(status_id, 
+                        _("Cannot unlock in practice mode"));
+            else
+                gui_set_label(status_id, 
+                        _("Finish this level to unlock the next one"));
+            break;
+
+        case PLAY_END_SAME:
+            gui_set_label(status_id, _("Replay this level"));
+            break;
+
+        case PLAY_END_SAME | GUI_NULL_MASK:
+            gui_set_label(status_id, _("You cannot replay in challenge mode"));
+            break;
+
+        default:
+            gui_set_label(status_id, "");
+    }
+}
+
+
+static int play_end_init(int *gidp)
 {
     const struct level_game *lg = curr_lg();
     int mode  = lg->mode;
@@ -92,101 +148,115 @@ static int play_end_init(int * gidp)
     {
         int gid;
 
-       if      (state == GAME_SPEC)
-           gid = gui_label(id, _("Special Goal"), GUI_MED, GUI_ALL, gui_yel, gui_yel);
-       else if (state == GAME_FALL)
-           gid = gui_label(id, _("Fall-out!"),    GUI_MED, GUI_ALL, gui_yel, gui_yel);
-       else if (state == GAME_TIME)
-           gid = gui_label(id, _("Time's Up!"),   GUI_MED, GUI_ALL, gui_yel, gui_yel);
-       else if (high)
-            gid = gui_label(id, _("New Record"),   GUI_MED, GUI_ALL, gui_grn, gui_grn);
+        if (state == GAME_SPEC)
+            gid = gui_label(id, _("SPECIAL GOAL"), GUI_MED, GUI_ALL,
+                            gui_blu, gui_grn);
+        else if (state == GAME_FALL)
+            gid = gui_label(id, _("Fall-out!"), GUI_MED, GUI_ALL,
+                            gui_gry, gui_red);
+        else if (state == GAME_TIME)
+            gid = gui_label(id, _("Time's Up!"), GUI_MED, GUI_ALL,
+                            gui_gry, gui_red);
+        else if (high)
+            gid = gui_label(id, _("New Record"), GUI_MED, GUI_ALL,
+                            gui_grn, gui_grn);
         else
-            gid = gui_label(id, _("GOAL"),         GUI_LRG, GUI_ALL, gui_blu, gui_grn);
+            gid = gui_label(id, _("GOAL"), GUI_LRG, GUI_ALL,
+                            gui_blu, gui_grn);
 
         gui_space(id);
 
-       if (mode == MODE_CHALLENGE && 
-               (lg->state == GAME_GOAL || lg->state == GAME_SPEC || l->is_bonus))
-       {
-           int coins = lg->coins;
-           int score = lg->score - coins;
-           int balls = lg->balls - count_extra_balls(score, coins);
-           if ((jd = gui_hstack(id)))
-           {
+        if (mode == MODE_CHALLENGE &&
+            (lg->state == GAME_GOAL || lg->state == GAME_SPEC || l->is_bonus))
+        {
+            int coins = lg->coins;
+            int score = lg->score - coins;
+            int balls = lg->balls - count_extra_balls(score, coins);
+            if ((jd = gui_hstack(id)))
+            {
                 if ((kd = gui_harray(jd)))
                 {
                     balls_id = gui_count(kd,  100, GUI_MED, GUI_RGT);
-                   gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
-               }
-               if ((kd = gui_harray(jd)))
-               {
+                    gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+                }
+                if ((kd = gui_harray(jd)))
+                {
                     score_id = gui_count(kd, 1000, GUI_MED, GUI_RGT);
-                   gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
-               }
-               if ((kd = gui_harray(jd)))
-               {
-                   coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
-                   gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
-               }
-
-               gui_set_count(balls_id, balls);
-               gui_set_count(score_id, score);
-               gui_set_count(coins_id, coins);
-           }
-       }
-       else
-       {
-           balls_id = score_id = coins_id = 0;
-       }
-       
-       if (state == GAME_GOAL)
-       {
-           gui_space(id);
-           if ((jd = gui_harray(id)))
-           {
+                    gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+                }
+                if ((kd = gui_harray(jd)))
+                {
+                    coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
+                    gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+                }
+
+                gui_set_count(balls_id, balls);
+                gui_set_count(score_id, score);
+                gui_set_count(coins_id, coins);
+            }
+        }
+        else
+        {
+            balls_id = score_id = coins_id = 0;
+        }
+
+        if (state == GAME_GOAL)
+        {
+            gui_space(id);
+            if ((jd = gui_harray(id)))
+            {
                 gui_most_coins(jd, 1);
-               gui_best_times(jd, 1);
-           }
+                gui_best_times(jd, 1);
+            }
         }
 
         gui_space(id);
 
         if ((jd = gui_harray(id)))
         {
-           int nlid = 0, rlid = 0;
-           int b = 0;
-           if (lg->win)
-                gui_start(jd, _("Finish"),      GUI_SML, PLAY_END_DONE, 0);
-           else
-                nlid = gui_maybe(jd, _("Next Level"),  PLAY_END_NEXT, lg->next_level != NULL);
-           
-           b = mode != MODE_CHALLENGE || 
-                   ((state == GAME_FALL || state == GAME_TIME) && !lg->dead && !l->is_bonus);
-           rlid = gui_maybe(jd, _("Retry Level"), PLAY_END_SAME, b);
-          
-           gui_maybe(jd, _("Save Replay"), PLAY_END_SAVE, demo_play_saved());
-
-           /* default is next if the next level is newly unkocked */
-           if (nlid != 0 && lg->unlock)
-                gui_focus(nlid);
-           else if(b)
-                gui_focus(rlid);
+            int nlid = 0, rlid = 0;
+            int b = 0;
+
+            if (lg->win)
+                gui_start(jd, _("Finish"), GUI_SML, PLAY_END_DONE, 0);
+            else
+                nlid = gui_maybe(jd, _("Next Level"),  PLAY_END_NEXT,
+                                 lg->next_level != NULL);
+
+            if (lg->dead)
+                gui_start(jd, _("Game Over"), GUI_SML, PLAY_END_OVER, 0);
+            else
+            {
+                b = mode != MODE_CHALLENGE || ((state == GAME_FALL || state == GAME_TIME) && !lg->dead && !l->is_bonus);
+                rlid = gui_maybe(jd, _("Retry Level"), PLAY_END_SAME, b);
+            }
+
+            gui_maybe(jd, _("Save Replay"), PLAY_END_SAVE, demo_play_saved());
+
+            /* default is next if the next level is newly unkocked */
+            if (nlid != 0 && lg->unlock)
+                 gui_focus(nlid);
+            else if (b)
+                 gui_focus(rlid);
         }
 
         if (high)
-           gui_state(id, _("Change Player Name"),  GUI_SML, PLAY_END_NAME, 0);
+            gui_state(id, _("Change Player Name"),  GUI_SML, PLAY_END_NAME, 0);
+
+        gui_space(id);
+        status_id = gui_label(id, "Neverball", GUI_SML, GUI_ALL, 0, 0);
 
         gui_layout(id, 0, 0);
-       if (gidp) *gidp = gid;
+        if (gidp) *gidp = gid;
     }
 
     if (state == GAME_GOAL)
     {
-       set_most_coins(&l->coin_score, lg->coin_rank);
-       if (mode == MODE_CHALLENGE || mode == MODE_NORMAL)
-           set_best_times(&l->goal_score, lg->goal_rank, 1);
-       else
-           set_best_times(&l->time_score, lg->time_rank, 0);
+        set_most_coins(&l->score.most_coins, lg->coin_rank);
+        if (mode == MODE_CHALLENGE || mode == MODE_NORMAL)
+            set_best_times(&l->score.unlock_goal, lg->goal_rank, 1);
+        else
+            set_best_times(&l->score.best_times, lg->time_rank, 0);
     }
 
     config_clr_grab();
@@ -198,12 +268,12 @@ static int play_end_enter(void)
 {
     int gid;
     int r;
-    
+
     r = play_end_init(&gid);
-    
+
     gui_pulse(gid, 1.2f);
     audio_music_fade_out(2.0f);
-    return r; 
+    return r;
 }
 
 static int play_end_bis_enter(void)
@@ -224,26 +294,27 @@ static void play_end_timer(int id, float dt)
 
     if (time_state() < 2.f)
         game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
-    
+
     if (time_state() > 1.f && DT > 0.05f && coins_id != 0)
     {
-       int coins = gui_value(coins_id);
+        int coins = gui_value(coins_id);
         if (coins > 0)
         {
-           int score = gui_value(score_id);
-           int balls = gui_value(balls_id);
-
-           gui_set_count(coins_id, coins - 1);
-           gui_pulse(coins_id, 1.1f);
-           
-           gui_set_count(score_id, score + 1);
-           gui_pulse(score_id, 1.1f);
-           if ((score+1) % 100 == 0)
-           {
+            int score = gui_value(score_id);
+            int balls = gui_value(balls_id);
+
+            gui_set_count(coins_id, coins - 1);
+            gui_pulse(coins_id, 1.1f);
+
+            gui_set_count(score_id, score + 1);
+            gui_pulse(score_id, 1.1f);
+
+            if ((score + 1) % 100 == 0)
+            {
                 gui_set_count(balls_id, balls + 1);
                 gui_pulse(balls_id, 2.0f);
-               audio_play(AUD_BALL, 1.0f);
-           }
+                audio_play(AUD_BALL, 1.0f);
+            }
         }
 
         DT = 0.0f;
@@ -253,6 +324,16 @@ static void play_end_timer(int id, float dt)
     audio_timer(dt);
 }
 
+void play_end_stick(int id, int a, int v)
+{
+        play_end_over(shared_stick_basic(id, a, v));
+}
+
+void play_end_point(int id, int x, int y, int dx, int dy)
+{
+        play_end_over(shared_point_basic(id, x, y));
+}
+
 static int play_end_buttn(int b, int d)
 {
     if (d)
@@ -260,7 +341,7 @@ static int play_end_buttn(int b, int d)
         if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
             return play_end_action(gui_token(gui_click()));
         if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
-           return play_end_action(PLAY_END_BACK);
+            return play_end_action(PLAY_END_BACK);
     }
     return 1;
 }
@@ -272,8 +353,8 @@ struct state st_play_end = {
     shared_leave,
     shared_paint,
     play_end_timer,
-    shared_point,
-    shared_stick,
+    play_end_point,
+    play_end_stick,
     shared_click,
     NULL,
     play_end_buttn,
@@ -285,8 +366,8 @@ struct state st_play_end_bis = {
     shared_leave,
     shared_paint,
     shared_timer,
-    shared_point,
-    shared_stick,
+    play_end_point,
+    play_end_stick,
     shared_click,
     NULL,
     play_end_buttn,