int state, state_value;
- at = (7 * at + dt) / 8; /* JEAN: What's this? */
+ at = (7 * at + dt) / 8;
gui_timer(id, at);
hud_timer(at);
config_set_d(CONFIG_CAMERA, 2);
hud_view_pulse(2);
}
+ if (c == SDLK_r && curr_lg()->mode != MODE_CHALLENGE)
+ {
+ level_stop(GAME_NONE, 0, curr_clock(), curr_coins());
+ level_play_go();
+ goto_state(&st_play_set);
+ }
}
else
{