-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "st_shared.h"
#include "st_play.h"
-#include "st_play_end.h"
+#include "st_goal.h"
+#include "st_fall_out.h"
+#include "st_time_out.h"
#include "st_over.h"
+#include "st_pause.h"
/*---------------------------------------------------------------------------*/
static int view_rotate;
-/*---------------------------------------------------------------------------*/
-
-static int abort_play(void)
+static int pause_or_exit(void)
{
- if (curr_lg()->mode == MODE_SINGLE)
- return 0;
- else
- return goto_state(&st_over);
+ if (SDL_GetModState() & KMOD_SHIFT)
+ {
+ level_stat(GAME_NONE, curr_clock(), curr_coins());
+ level_stop();
+ config_clr_grab();
+
+ return goto_state(&st_over);
+ }
+ return goto_pause();
}
+/*---------------------------------------------------------------------------*/
+
static int play_ready_enter(void)
{
int id;
}
audio_play(AUD_READY, 1.0f);
- config_set_grab();
+ config_set_grab(1);
return id;
}
game_step_fade(dt);
gui_timer(id, dt);
- audio_timer(dt);
}
static int play_ready_click(int b, int d)
return (b < 0 && d == 1) ? goto_state(&st_play_loop) : 1;
}
+static int play_ready_keybd(int c, int d)
+{
+ if (d)
+ if (config_tst_d(CONFIG_KEY_PAUSE, c))
+ goto_pause();
+ return 1;
+}
+
static int play_ready_buttn(int b, int d)
{
if (d)
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return goto_state(&st_play_loop);
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return abort_play();
+ return pause_or_exit();
}
return 1;
}
audio_play(AUD_SET, 1.f);
+ clear_pause();
+
return id;
}
return 1;
}
+static int play_set_keybd(int c, int d)
+{
+ if (d)
+ if (config_tst_d(CONFIG_KEY_PAUSE, c))
+ goto_pause();
+ return 1;
+}
+
static int play_set_buttn(int b, int d)
{
if (d)
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return goto_state(&st_play_loop);
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return abort_play();
+ return pause_or_exit();
}
return 1;
}
{
int id;
+ if (is_paused())
+ {
+ clear_pause();
+ view_rotate = 0;
+ return 0;
+ }
+
if ((id = gui_label(0, _("GO!"), GUI_LRG, GUI_ALL, gui_blu, gui_grn)))
{
gui_layout(id, 0, 0);
game_set_fly(0.f);
view_rotate = 0;
-
+
hud_view_pulse(config_get_d(CONFIG_CAMERA));
nohud = 0;
static void play_loop_paint(int id, float st)
{
game_draw(0, st);
+
if (!nohud)
hud_paint();
static void play_loop_timer(int id, float dt)
{
- float k = (((SDL_GetModState() & KMOD_LSHIFT) ||
- (SDL_GetModState() & KMOD_RSHIFT)) ?
+ float k = ((SDL_GetModState() & KMOD_SHIFT) ?
(float) config_get_d(CONFIG_ROTATE_FAST) / 100.f:
(float) config_get_d(CONFIG_ROTATE_SLOW) / 100.f);
float g[3] = { 0.0f, -9.8f, 0.0f };
- int state, state_value;
-
at = (7 * at + dt) / 8;
gui_timer(id, at);
hud_timer(at);
game_set_rot(view_rotate * k);
- state = game_step(g, at, &state_value);
- if (state)
+ switch (game_step(g, at, 1))
{
- level_stop(state, state_value, curr_clock(), curr_coins());
- goto_state(&st_play_end);
+ case GAME_GOAL:
+ level_stat(GAME_GOAL, curr_clock(), curr_coins());
+ gui_stuck();
+ goto_state(&st_goal);
+ break;
+
+ case GAME_FALL:
+ level_stat(GAME_FALL, curr_clock(), curr_coins());
+ gui_stuck();
+ goto_state(&st_fall_out);
+ break;
+
+ case GAME_TIME:
+ level_stat(GAME_TIME, curr_clock(), curr_coins());
+ gui_stuck();
+ goto_state(&st_time_out);
+ break;
+
+ default:
+ break;
}
game_step_fade(dt);
demo_play_step(at);
- audio_timer(dt);
}
static void play_loop_point(int id, int x, int y, int dx, int dy)
config_set_d(CONFIG_CAMERA, 2);
hud_view_pulse(2);
}
+ if (config_tst_d(CONFIG_KEY_RESTART, c) &&
+ curr_lg()->mode != MODE_CHALLENGE)
+ {
+ level_same();
+ goto_state(&st_play_ready);
+ }
+ if (config_tst_d(CONFIG_KEY_PAUSE, c))
+ goto_pause();
}
else
{
view_rotate = 0;
}
- if (d && c == SDLK_F12)
+ if (d && c == SDLK_F12 && config_cheat())
return goto_state(&st_look);
-
+
if (d && c == SDLK_F6)
nohud = !nohud;
-
- /* Cheat */
- if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
+
+ if (d && c == SDLK_c && config_cheat())
{
- level_stop(GAME_GOAL, 0, curr_clock(), curr_coins());
- return goto_state(&st_play_end);
+ level_stat(GAME_GOAL, curr_clock(), curr_coins());
+ return goto_state(&st_goal);
}
return 1;
}
if (d == 1)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- {
- level_stop(GAME_NONE, 0, curr_clock(), curr_coins());
- return abort_play();
- }
+ pause_or_exit();
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_R, b))
view_rotate = +1;
static int look_keybd(int c, int d)
{
if (d && c == SDLK_F12)
- return goto_state(&st_play_loop);
+ return goto_state(&st_play_loop);
return 1;
}
static int look_buttn(int b, int d)
{
if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_state(&st_play_loop);
+ return goto_state(&st_play_loop);
return 1;
}
NULL,
NULL,
play_ready_click,
- NULL,
+ play_ready_keybd,
play_ready_buttn,
1, 0
};
NULL,
NULL,
play_set_click,
- NULL,
+ play_set_keybd,
play_set_buttn,
1, 0
};