#include "st_shared.h"
#include "st_play.h"
-#include "st_play_end.h"
-#include "st_start.h"
+#include "st_goal.h"
+#include "st_fall_out.h"
+#include "st_time_out.h"
+#include "st_over.h"
#include "st_pause.h"
/*---------------------------------------------------------------------------*/
static int pause_or_exit(void)
{
- if (SDL_GetModState() & (KMOD_SHIFT | KMOD_CTRL | KMOD_ALT | KMOD_META))
+ if (SDL_GetModState() & KMOD_SHIFT)
{
- level_stop(GAME_NONE, 0, curr_clock(), curr_coins());
+ level_stat(GAME_NONE, curr_clock(), curr_coins());
+ level_stop();
config_clr_grab();
- return curr_lg()->mode == MODE_SINGLE ? 0 : goto_state(&st_start);
+
+ return goto_state(&st_over);
}
- else
- return goto_pause();
+ return goto_pause();
}
/*---------------------------------------------------------------------------*/
static void play_loop_paint(int id, float st)
{
game_draw(0, st);
+
if (!nohud)
hud_paint();
gui_paint(id);
}
-#define CAMERA_MODIFIERS (KMOD_SHIFT | KMOD_CTRL | KMOD_ALT | KMOD_META)
-
static void play_loop_timer(int id, float dt)
{
- float k = ((SDL_GetModState() & CAMERA_MODIFIERS) ?
+ float k = ((SDL_GetModState() & KMOD_SHIFT) ?
(float) config_get_d(CONFIG_ROTATE_FAST) / 100.f:
(float) config_get_d(CONFIG_ROTATE_SLOW) / 100.f);
float g[3] = { 0.0f, -9.8f, 0.0f };
- int state, state_value;
-
at = (7 * at + dt) / 8;
gui_timer(id, at);
hud_timer(at);
game_set_rot(view_rotate * k);
- state = game_step(g, at, &state_value);
+ switch (game_step(g, at, 1))
+ {
+ case GAME_GOAL:
+ level_stat(GAME_GOAL, curr_clock(), curr_coins());
+ goto_state(&st_goal);
+ break;
+
+ case GAME_FALL:
+ level_stat(GAME_FALL, curr_clock(), curr_coins());
+ goto_state(&st_fall_out);
+ break;
+
+ case GAME_TIME:
+ level_stat(GAME_TIME, curr_clock(), curr_coins());
+ goto_state(&st_time_out);
+ break;
+
+ default:
+ break;
+ }
game_step_fade(dt);
demo_play_step(at);
audio_timer(dt);
-
- if (state)
- {
- level_stop(state, state_value, curr_clock(), curr_coins());
- goto_state(&st_play_end);
- }
}
static void play_loop_point(int id, int x, int y, int dx, int dy)
config_set_d(CONFIG_CAMERA, 2);
hud_view_pulse(2);
}
- if (config_tst_d(CONFIG_KEY_RESTART, c)
- && curr_lg()->mode != MODE_CHALLENGE)
+ if (config_tst_d(CONFIG_KEY_RESTART, c) &&
+ curr_lg()->mode != MODE_CHALLENGE)
{
- level_stop(GAME_NONE, 0, curr_clock(), curr_coins());
- level_play_go();
- goto_state(&st_play_set);
+ level_same();
+ goto_state(&st_play_ready);
}
if (config_tst_d(CONFIG_KEY_PAUSE, c))
goto_pause();
view_rotate = 0;
}
- if (d && c == SDLK_F12 && config_get_cheat())
+ if (d && c == SDLK_F12 && config_cheat())
return goto_state(&st_look);
if (d && c == SDLK_F6)
nohud = !nohud;
- /* Cheat */
- if (d && c == SDLK_c && config_get_cheat())
+ if (d && c == SDLK_c && config_cheat())
{
- level_stop(GAME_GOAL, 0, curr_clock(), curr_coins());
- return goto_state(&st_play_end);
+ level_stat(GAME_GOAL, curr_clock(), curr_coins());
+ return goto_state(&st_goal);
}
return 1;
}