* General Public License for more details.
*/
-#include <SDL_mixer.h>
-
#include "gui.h"
#include "config.h"
#include "game.h"
switch(i)
{
case PAUSE_CONTINUE:
- Mix_ResumeMusic();
+ SDL_PauseAudio(0);
config_set_grab(0);
return goto_state(st_continue);
case PAUSE_RESTART:
level_same();
clear_pause();
- Mix_ResumeMusic();
+ SDL_PauseAudio(0);
config_set_grab(1);
return goto_state(&st_play_ready);
level_stat(GAME_NONE, curr_clock(), curr_coins());
level_stop();
clear_pause();
+ SDL_PauseAudio(0);
+ audio_music_stop();
return goto_state(&st_over);
}
int id, jd, title_id;
config_clr_grab();
-
- Mix_PauseMusic();
+ SDL_PauseAudio(1);
/* Build the pause GUI. */