#include "gui.h"
#include "set.h"
#include "game.h"
-#include "levels.h"
+#include "progress.h"
#include "audio.h"
#include "config.h"
#include "demo.h"
{
int id;
- if (curr_lg()->mode != MODE_CHALLENGE)
+ if (curr_mode() != MODE_CHALLENGE)
return 0;
if ((id = gui_label(0, _("GAME OVER"), GUI_LRG, GUI_ALL, gui_gry, gui_red)))
static void over_timer(int id, float dt)
{
- if (curr_lg()->mode != MODE_CHALLENGE || time_state() > 3.f)
+ if (curr_mode() != MODE_CHALLENGE || time_state() > 3.f)
goto_state(&st_start);
gui_timer(id, dt);
- audio_timer(dt);
}
static int over_click(int b, int d)
over_timer,
NULL,
NULL,
+ NULL,
over_click,
NULL,
over_buttn,