*/
#include <string.h>
+#include <ctype.h>
#include "gui.h"
#include "util.h"
#include "audio.h"
#include "config.h"
#include "game.h"
+#include "text.h"
+#include "back.h"
#include "st_name.h"
#include "st_shared.h"
/*---------------------------------------------------------------------------*/
static struct state *ok_state, *cancel_state;
+static unsigned int draw_back;
-int goto_name(struct state *ok, struct state *cancel)
+int goto_name(struct state *ok, struct state *cancel, unsigned int back)
{
config_get_s(CONFIG_PLAYER, player, MAXNAM);
ok_state = ok;
cancel_state = cancel;
+ draw_back = back;
return goto_state(&st_name);
}
/*---------------------------------------------------------------------------*/
-#define NAME_OK 1
-#define NAME_CANCEL 2
+#define NAME_OK -1
+#define NAME_CANCEL -2
static int name_id;
static int name_action(int i)
{
- size_t l = strlen(player);
-
audio_play(AUD_MENU, 1.0f);
switch (i)
{
case NAME_OK:
- if (l == 0)
+ if (strlen(player) == 0)
return 1;
config_set_s(CONFIG_PLAYER, player);
case NAME_CANCEL:
return goto_state(cancel_state);
+ case GUI_CL:
+ gui_keyboard_lock();
+ break;
+
case GUI_BS:
- if (l > 0)
- {
- player[l - 1] = '\0';
+ if (text_del_char(player))
gui_set_label(name_id, player);
- }
break;
default:
- if (l < MAXNAM - 1)
- {
- player[l + 0] = (char) i;
- player[l + 1] = '\0';
-
+ if (text_add_char(i, player, MAXNAM, 17))
gui_set_label(name_id, player);
- }
}
return 1;
}
{
int id, jd;
+ if (draw_back)
+ {
+ game_free();
+ back_init("back/gui.png", config_get_d(CONFIG_GEOMETRY));
+ }
+
if ((id = gui_vstack(0)))
{
gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
gui_space(id);
gui_keyboard(id);
+ gui_space(id);
if ((jd = gui_harray(id)))
{
enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
+ gui_space(jd);
gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
}
static void name_leave(int id)
{
+ if (draw_back)
+ back_free();
+
SDL_EnableUNICODE(0);
gui_delete(id);
}
+static void name_paint(int id, float t)
+{
+ if (draw_back)
+ {
+ config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
+ {
+ back_draw(0);
+ }
+ config_pop_matrix();
+ }
+ else
+ game_draw(0, t);
+
+ gui_paint(id);
+}
+
static int name_keybd(int c, int d)
{
- if (d && (c & 0xFF80) == 0)
+ if (d)
{
gui_focus(enter_id);
if (c == '\b' || c == 0x7F)
return name_action(GUI_BS);
- if (c > ' ')
+ if (c >= ' ')
return name_action(c);
}
return 1;
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return name_action(gui_token(gui_click()));
+ {
+ int c = gui_token(gui_click());
+
+ if (c >= 0 && !GUI_ISMSK(c))
+ return name_action(gui_keyboard_char(c));
+ else
+ return name_action(c);
+ }
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
name_action(NAME_CANCEL);
}
struct state st_name = {
name_enter,
name_leave,
- shared_paint,
+ name_paint,
shared_timer,
shared_point,
shared_stick,
+ shared_angle,
shared_click,
name_keybd,
name_buttn,