/*
* Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
- * Part of the Neverball Project http://icculus.org/neverball/
*
* NEVERBALL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
#include "audio.h"
#include "config.h"
#include "game.h"
-#include "st_shared.h"
#include "st_name.h"
+#include "st_shared.h"
/*---------------------------------------------------------------------------*/
-extern struct state st_name;
-
-static struct state *ok_state, *cancel_state;
static char player[MAXNAM];
-void name_default(void)
-{
- char *login = getenv("LOGNAME");
-
- if (login == NULL || login[0] == '\0')
- login = _("Player");
+/*---------------------------------------------------------------------------*/
- strncpy(player, login, MAXNAM);
- player[MAXNAM-1] = '\0';
- player[0] = toupper(player[0]);
-}
+static struct state *ok_state, *cancel_state;
int goto_name(struct state *ok, struct state *cancel)
{
config_get_s(CONFIG_PLAYER, player, MAXNAM);
- if (player[0] == '\0')
- name_default();
ok_state = ok;
cancel_state = cancel;
+
return goto_state(&st_name);
}
-#define NAME_BACK 2
-#define NAME_CANCEL 3
-#define NAME_OK 4
+/*---------------------------------------------------------------------------*/
+
+#define NAME_OK 1
+#define NAME_CANCEL 2
static int name_id;
static int name_action(int i)
{
- size_t l;
+ size_t l = strlen(player);
audio_play(AUD_MENU, 1.0f);
- l = strlen(player);
-
switch (i)
{
case NAME_OK:
if (l == 0)
return 1;
+
config_set_s(CONFIG_PLAYER, player);
+
return goto_state(ok_state);
- case NAME_BACK:
case NAME_CANCEL:
return goto_state(cancel_state);
+ case GUI_CL:
+ gui_keyboard_lock();
+ break;
+
case GUI_BS:
if (l > 0)
{
{
player[l + 0] = (char) i;
player[l + 1] = '\0';
+
gui_set_label(name_id, player);
}
}
if ((id = gui_vstack(0)))
{
gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
-
- gui_space(id);
gui_space(id);
- name_id = gui_label(id, player, GUI_MED, GUI_ALL, gui_yel, gui_yel);
+ name_id = gui_label(id, strlen(player) == 0 ? " " : player,
+ GUI_MED, GUI_ALL, gui_yel, gui_yel);
gui_space(id);
-
gui_keyboard(id);
+
if ((jd = gui_harray(id)))
{
enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
static int name_keybd(int c, int d)
{
- if (d)
- if ((c & 0xFF80) == 0)
- {
- gui_focus(enter_id);
- c &= 0x7F;
- if (c == '\b' || c == 0x7F)
- return name_action(GUI_BS);
- else if (c > ' ')
- return name_action(c);
- }
+ if (d && (c & 0xFF80) == 0)
+ {
+ gui_focus(enter_id);
+
+ if (c == '\b' || c == 0x7F)
+ return name_action(GUI_BS);
+ if (c > ' ')
+ return name_action(c);
+ }
return 1;
}
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return name_action(gui_token(gui_click()));
+ {
+ int c = gui_token(gui_click());
+
+ /* Ugh. This is such a hack. */
+
+ return name_action(isupper(c) ? gui_keyboard_char(c) : c);
+ }
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- name_action(NAME_BACK);
+ name_action(NAME_CANCEL);
}
return 1;
}