char *login = getenv("LOGNAME");
if (login == NULL || login[0] == '\0')
- login = _("Player");
+ login = "Player";
strncpy(player, login, MAXNAM);
- player[MAXNAM-1] = '\0';
- player[0] = toupper(player[0]);
+ player[MAXNAM - 1] = '\0';
}
int goto_name(struct state *ok, struct state *cancel)
{
config_get_s(CONFIG_PLAYER, player, MAXNAM);
+
if (player[0] == '\0')
name_default();
ok_state = ok;
cancel_state = cancel;
+
return goto_state(&st_name);
}
{
player[l + 0] = (char) i;
player[l + 1] = '\0';
+
gui_set_label(name_id, player);
}
}