-/*
- * Copyright (C) 2003 Robert Kooima
+/*
+ * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
+ * Part of the Neverball Project http://icculus.org/neverball/
*
* NEVERBALL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
*/
#include <string.h>
+#include <ctype.h>
#include "gui.h"
#include "util.h"
#include "audio.h"
#include "config.h"
#include "game.h"
+#include "st_shared.h"
#include "st_name.h"
extern struct state st_name;
-static struct state * next_state;
+static struct state *ok_state, *cancel_state;
static char player[MAXNAM];
-int goto_name(struct state * nextstate)
+void name_default(void)
{
- next_state = nextstate;
- return goto_state(&st_name);
+ char *login = getenv("LOGNAME");
+
+ if (login == NULL || login[0] == '\0')
+ login = _("Player");
+
+ strncpy(player, login, MAXNAM);
+ player[MAXNAM-1] = '\0';
+ player[0] = toupper(player[0]);
}
+int goto_name(struct state *ok, struct state *cancel)
+{
+ config_get_s(CONFIG_PLAYER, player, MAXNAM);
+ if (player[0] == '\0')
+ name_default();
+
+ ok_state = ok;
+ cancel_state = cancel;
+ return goto_state(&st_name);
+}
#define NAME_BACK 2
#define NAME_CANCEL 3
switch (i)
{
case NAME_OK:
- if (l == 0)
- return 1;
+ if (l == 0)
+ return 1;
config_set_s(CONFIG_PLAYER, player);
- /* no break, thus continue */
-
+ return goto_state(ok_state);
+
case NAME_BACK:
case NAME_CANCEL:
- return goto_state(next_state);
-
- case GUI_CL:
- gui_keyboard_lock();
- break;
+ return goto_state(cancel_state);
case GUI_BS:
if (l > 0)
default:
if (l < MAXNAM - 1)
{
- player[l + 0] = gui_keyboard_char((char) i);
+ player[l + 0] = (char) i;
player[l + 1] = '\0';
gui_set_label(name_id, player);
}
return 1;
}
+static int enter_id;
+
static int name_enter(void)
{
int id, jd;
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
-
if ((id = gui_vstack(0)))
{
- gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
+ gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
- gui_space(id);
gui_space(id);
-
- name_id = gui_label(id, player, GUI_MED, GUI_ALL, gui_yel, gui_yel);
+ gui_space(id);
+
+ name_id = gui_label(id, player, GUI_MED, GUI_ALL, gui_yel, gui_yel);
gui_space(id);
- if ((jd = gui_harray(id)))
- {
- gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
- gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
- }
- gui_keyboard(id);
+ gui_keyboard(id);
+ if ((jd = gui_harray(id)))
+ {
+ enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
+ gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
+ }
- gui_layout(id, 0, 0);
+ gui_layout(id, 0, 0);
}
+ SDL_EnableUNICODE(1);
+
return id;
}
static void name_leave(int id)
{
+ SDL_EnableUNICODE(0);
gui_delete(id);
}
-static void name_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
-static void name_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static void name_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void name_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int name_click(int b, int d)
+static int name_keybd(int c, int d)
{
- if (b <= 0 && d == 1)
- return name_action(gui_token(gui_click()));
+ if (d)
+ if ((c & 0xFF80) == 0)
+ {
+ gui_focus(enter_id);
+ c &= 0x7F;
+ if (c == '\b' || c == 0x7F)
+ return name_action(GUI_BS);
+ else if (c > ' ')
+ return name_action(c);
+ }
return 1;
}
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return name_click(0, 1);
+ return name_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- name_action(NAME_BACK);
+ name_action(NAME_BACK);
}
return 1;
}
struct state st_name = {
name_enter,
name_leave,
- name_paint,
- name_timer,
- name_point,
- name_stick,
- name_click,
- NULL,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_click,
+ name_keybd,
name_buttn,
1, 0
};