-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "st_level.h"
#include "st_play.h"
#include "st_start.h"
+#include "st_over.h"
/*---------------------------------------------------------------------------*/
-static int level_ok;
-
static int level_enter(void)
{
int id, jd, kd, ld;
- const char * ln;
- const struct level_game * lg = curr_lg();
+ const char *ln;
+ const struct level_game *lg = curr_lg();
int b;
-
- /* Load the level */
- level_ok = level_play_go();
-
+ const float *textcol1, *textcol2;
if ((id = gui_vstack(0)))
{
- if (lg->mode == MODE_SINGLE)
- {
- gui_label(id, _("Single Level"), GUI_LRG, GUI_TOP, 0, 0);
- }
- else if ((jd = gui_hstack(id)))
+ if ((jd = gui_hstack(id)))
{
- ln = _(curr_set()->levels[lg->level].numbername);
- b = set_level_extra_bonus(curr_set(), lg->level);
+ ln = lg->level->repr;
+ b = lg->level->is_bonus;
+ textcol1 = b ? gui_wht : 0;
+ textcol2 = b ? gui_grn : 0;
+
+ gui_filler(jd);
+ if ((kd = gui_vstack(jd)))
+ {
+ gui_label(kd, _(curr_set()->name), GUI_SML,
+ GUI_ALL, gui_wht, gui_wht);
+ gui_space(kd);
+
+ if ((ld = gui_hstack(kd)))
+ {
+ if (b == 0)
+ {
+ gui_label(ld, ln, GUI_LRG, GUI_NE,
+ textcol1, textcol2);
+ gui_label(ld, _("Level "), GUI_LRG, GUI_NW,
+ textcol1, textcol2);
+ }
+ else
+ {
+ gui_label(ld, ln, GUI_MED, GUI_NE,
+ textcol1, textcol2);
+ gui_label(ld, _("Bonus Level "), GUI_MED, GUI_NW,
+ textcol1, textcol2);
+ }
+ }
+
+ gui_label(kd, mode_to_str(lg->mode, 1), GUI_SML, GUI_BOT,
+ gui_wht, gui_wht);
+
+ }
gui_filler(jd);
- if ((kd = gui_vstack(jd)))
- {
- if (b)
- gui_label(kd, _("*** BONUS ***"), GUI_MED, GUI_TOP, gui_wht, gui_grn);
- if ((ld = gui_hstack(kd)))
- {
- if (b)
- {
- gui_label(ld, ln, GUI_LRG, 0, gui_wht, gui_grn);
- gui_label(ld, _("Level "), GUI_LRG, 0, gui_wht, gui_grn);
- }
- else
- {
- gui_label(ld, ln, GUI_LRG, GUI_NE, 0, 0);
- gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
- }
- }
-
- gui_label(kd, _(curr_set()->name), GUI_SML, GUI_BOT, gui_wht, gui_wht);
- }
- gui_filler(jd);
}
gui_space(id);
-
- if (level_ok)
- gui_multi(id, _(curr_intro()), GUI_SML, GUI_ALL, gui_wht, gui_wht);
- else
- gui_label(id, _("Cannot load the level file."), GUI_SML, GUI_ALL, gui_red, gui_red);
+
+ if (strlen(lg->level->message) != 0)
+ gui_multi(id, _(lg->level->message), GUI_SML, GUI_ALL, gui_wht,
+ gui_wht);
gui_layout(id, 0, 0);
}
static void level_timer(int id, float dt)
{
game_step_fade(dt);
- audio_timer(dt);
}
static int level_click(int b, int d)
{
- if (b < 0 && d == 1)
- {
- if (level_ok)
- return goto_state(&st_play_ready);
- else
- return goto_end_level();
- }
- else
- return 1;
+ return (b < 0 && d == 1) ? goto_state(&st_play_ready) : 1;
}
static int level_keybd(int c, int d)
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- {
- if (level_ok)
- return goto_state(&st_play_ready);
- else
- return goto_end_level();
- }
+ {
+ return goto_state(&st_play_ready);
+ }
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_end_level();
+ {
+ level_stat(GAME_NONE, curr_clock(), curr_coins());
+ level_stop();
+ return goto_state(&st_over);
+ }
}
return 1;
}
static int poser_buttn(int c, int d)
{
- return (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c)) ? goto_state(&st_level) : 1;
+ if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c))
+ return goto_state(&st_level);
+
+ return 1;
}
/*---------------------------------------------------------------------------*/
level_timer,
NULL,
NULL,
+ NULL,
level_click,
level_keybd,
level_buttn,
NULL,
NULL,
NULL,
+ NULL,
poser_buttn,
1, 0
};