* General Public License for more details.
*/
+#include <string.h>
+
#include "gui.h"
#include "game.h"
#include "set.h"
if ((kd = gui_vstack(jd)))
{
- gui_label(kd, _(curr_set()->name), GUI_SML,
- GUI_ALL, gui_wht, gui_wht);
+ gui_label(kd, set_name(curr_set()), GUI_SML, GUI_ALL,
+ gui_wht, gui_wht);
+
gui_space(kd);
if ((ld = gui_hstack(kd)))
/*---------------------------------------------------------------------------*/
-static void poser_paint(int id, float st)
+static void poser_paint(int id, float t)
{
- game_draw(1, st);
+ game_draw(1, t);
}
static int poser_buttn(int c, int d)