running: tweaks
[neverball] / ball / st_level.c
index d2d56d5..8050752 100644 (file)
@@ -1,4 +1,4 @@
-/*   
+/*
  * Copyright (C) 2003 Robert Kooima
  *
  * NEVERBALL is  free software; you can redistribute  it and/or modify
  * General Public License for more details.
  */
 
+#include <string.h>
+
 #include "gui.h"
 #include "game.h"
 #include "set.h"
-#include "level.h"
+#include "progress.h"
 #include "audio.h"
 #include "config.h"
+#include "st_shared.h"
 
 #include "st_level.h"
 #include "st_play.h"
+#include "st_start.h"
 #include "st_over.h"
 
 /*---------------------------------------------------------------------------*/
 
 static int level_enter(void)
 {
-    int id, jd, kd, ld;
-    const char * ln;
-
-    /* Load the level */
-    level_play_go();
-    
-    ln = _(level_number_name(curr_level()));
-           
+    int id, jd, kd;
+
     if ((id = gui_vstack(0)))
     {
         if ((jd = gui_hstack(id)))
         {
             gui_filler(jd);
-           if ((kd = gui_vstack(jd)))
-           {
-               if (level_extra_bonus(curr_level()))
-                   gui_label(kd, _("*** BONUS ***"),  GUI_MED, GUI_TOP, gui_wht, gui_grn);
-               if ((ld = gui_hstack(kd)))
-               {
-                   if (level_extra_bonus(curr_level()))
-                   {
-                       gui_label(ld, ln,          GUI_LRG, 0, gui_wht, gui_grn);
-                       gui_label(ld, _("Level "), GUI_LRG, 0, gui_wht, gui_grn);
-                   }
-                   else
-                   {
-                       gui_label(ld, ln,          GUI_LRG, GUI_NE, 0, 0);
-                       gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
-                   }
-               }
-               gui_label(kd, _(set_name(set_curr())),  GUI_SML, GUI_BOT, gui_wht, gui_wht);
-           }
+
+            if ((kd = gui_vstack(jd)))
+            {
+                const char *ln = level_name (curr_level());
+                int b          = level_bonus(curr_level());
+
+                char setattr[MAXSTR], lvlattr[MAXSTR];
+
+                if (b)
+                    sprintf(lvlattr, _("Bonus Level %s"), ln);
+                else
+                    sprintf(lvlattr, _("Level %s"), ln);
+
+                if (curr_mode() == MODE_CHALLENGE)
+                    sprintf(setattr, "%s: %s", set_name(curr_set()),
+                            mode_to_str(MODE_CHALLENGE, 1));
+                else
+                    sprintf(setattr, "%s", set_name(curr_set()));
+
+                gui_label(kd, lvlattr, b ? GUI_MED : GUI_LRG, GUI_TOP,
+                          b ? gui_wht : 0, b ? gui_grn : 0);
+                gui_label(kd, setattr, GUI_SML,               GUI_BOT,
+                          gui_wht,         gui_wht);
+            }
             gui_filler(jd);
         }
         gui_space(id);
-        gui_multi(id, _(curr_intro()), GUI_SML, GUI_ALL, gui_wht, gui_wht);
+
+        gui_multi(id, level_msg(curr_level()),
+                  GUI_SML, GUI_ALL,
+                  gui_wht, gui_wht);
 
         gui_layout(id, 0, 0);
     }
@@ -72,21 +78,9 @@ static int level_enter(void)
     return id;
 }
 
-static void level_leave(int id)
-{
-    gui_delete(id);
-}
-
 static void level_timer(int id, float dt)
 {
     game_step_fade(dt);
-    audio_timer(dt);
-}
-
-static void level_paint(int id, float st)
-{
-    game_draw(0, st);
-    gui_paint(id);
 }
 
 static int level_click(int b, int d)
@@ -96,10 +90,8 @@ static int level_click(int b, int d)
 
 static int level_keybd(int c, int d)
 {
-    if (d && c == SDLK_ESCAPE)
-        goto_state(&st_over);
     if (d && c == SDLK_F12)
-        goto_state(&st_poser);
+        return goto_state(&st_poser);
     return 1;
 }
 
@@ -108,34 +100,43 @@ static int level_buttn(int b, int d)
     if (d)
     {
         if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
+        {
             return goto_state(&st_play_ready);
+        }
         if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
+        {
+            progress_stop();
             return goto_state(&st_over);
+        }
     }
     return 1;
 }
 
 /*---------------------------------------------------------------------------*/
 
-static void poser_paint(int id, float st)
+static void poser_paint(int id, float t)
 {
-    game_draw(1, st);
+    game_draw(1, t);
 }
 
-static int poser_keybd(int c, int d)
+static int poser_buttn(int c, int d)
 {
-    return (d && c == SDLK_ESCAPE) ? goto_state(&st_level) : 1;
+    if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c))
+        return goto_state(&st_level);
+
+    return 1;
 }
 
 /*---------------------------------------------------------------------------*/
 
 struct state st_level = {
     level_enter,
-    level_leave,
-    level_paint,
+    shared_leave,
+    shared_paint,
     level_timer,
     NULL,
     NULL,
+    NULL,
     level_click,
     level_keybd,
     level_buttn,
@@ -150,7 +151,8 @@ struct state st_poser = {
     NULL,
     NULL,
     NULL,
-    poser_keybd,
     NULL,
+    NULL,
+    poser_buttn,
     1, 0
 };