* General Public License for more details.
*/
+#include <string.h>
+
#include "gui.h"
#include "game.h"
#include "set.h"
-#include "levels.h"
+#include "progress.h"
#include "audio.h"
#include "config.h"
#include "st_shared.h"
#include "st_level.h"
#include "st_play.h"
#include "st_start.h"
+#include "st_over.h"
/*---------------------------------------------------------------------------*/
-static int level_ok;
-
static int level_enter(void)
{
- int id, jd, kd, ld;
- const char *ln;
- const struct level_game *lg = curr_lg();
- int b;
-
- /* Load the level */
- level_ok = level_play_go();
-
+ int id, jd, kd;
if ((id = gui_vstack(0)))
{
- if (lg->mode == MODE_SINGLE)
- {
- gui_label(id, _("Single Level"), GUI_LRG, GUI_TOP, 0, 0);
- }
- else if ((jd = gui_hstack(id)))
+ if ((jd = gui_hstack(id)))
{
- ln = lg->level->numbername;
- b = lg->level->is_bonus;
-
gui_filler(jd);
+
if ((kd = gui_vstack(jd)))
{
+ const char *ln = level_name (curr_level());
+ int b = level_bonus(curr_level());
+
+ char setattr[MAXSTR], lvlattr[MAXSTR];
+
if (b)
- gui_label(kd, _("*** BONUS ***"), GUI_MED, GUI_TOP, gui_wht,
- gui_grn);
- if ((ld = gui_hstack(kd)))
- {
- if (b)
- {
- gui_label(ld, ln, GUI_LRG, 0, gui_wht, gui_grn);
- gui_label(ld, _("Level "), GUI_LRG, 0, gui_wht,
- gui_grn);
- }
- else
- {
- gui_label(ld, ln, GUI_LRG, GUI_NE, 0, 0);
- gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
- }
- }
-
- gui_label(kd, _(curr_set()->name), GUI_SML, GUI_BOT, gui_wht,
- gui_wht);
+ sprintf(lvlattr, _("Bonus Level %s"), ln);
+ else
+ sprintf(lvlattr, _("Level %s"), ln);
+
+ if (curr_mode() == MODE_CHALLENGE)
+ sprintf(setattr, "%s: %s", set_name(curr_set()),
+ mode_to_str(MODE_CHALLENGE, 1));
+ else
+ sprintf(setattr, "%s", set_name(curr_set()));
+
+ gui_label(kd, lvlattr, b ? GUI_MED : GUI_LRG, GUI_TOP,
+ b ? gui_wht : 0, b ? gui_grn : 0);
+ gui_label(kd, setattr, GUI_SML, GUI_BOT,
+ gui_wht, gui_wht);
}
gui_filler(jd);
}
gui_space(id);
- if (!level_ok)
- gui_label(id, _("Cannot load the level file."), GUI_SML, GUI_ALL,
- gui_red, gui_red);
- else if (lg->level->message[0] != '\0')
- gui_multi(id, _(lg->level->message), GUI_SML, GUI_ALL, gui_wht,
- gui_wht);
+ gui_multi(id, level_msg(curr_level()),
+ GUI_SML, GUI_ALL,
+ gui_wht, gui_wht);
gui_layout(id, 0, 0);
}
static void level_timer(int id, float dt)
{
game_step_fade(dt);
- audio_timer(dt);
}
static int level_click(int b, int d)
{
- if (b < 0 && d == 1)
- {
- if (level_ok)
- return goto_state(&st_play_ready);
- else
- return goto_end_level();
- }
- else
- return 1;
+ return (b < 0 && d == 1) ? goto_state(&st_play_ready) : 1;
}
static int level_keybd(int c, int d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
{
- if (level_ok)
- return goto_state(&st_play_ready);
- else
- return goto_end_level();
+ return goto_state(&st_play_ready);
}
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_end_level();
+ {
+ progress_stop();
+ return goto_state(&st_over);
+ }
}
return 1;
}
/*---------------------------------------------------------------------------*/
-static void poser_paint(int id, float st)
+static void poser_paint(int id, float t)
{
- game_draw(1, st);
+ game_draw(1, t);
}
static int poser_buttn(int c, int d)
{
- return (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c)) ? goto_state(&st_level) : 1;
+ if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c))
+ return goto_state(&st_level);
+
+ return 1;
}
/*---------------------------------------------------------------------------*/
level_timer,
NULL,
NULL,
+ NULL,
level_click,
level_keybd,
level_buttn,
NULL,
NULL,
NULL,
+ NULL,
poser_buttn,
1, 0
};