-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* General Public License for more details.
*/
+#include <string.h>
+
#include "gui.h"
#include "game.h"
#include "set.h"
-#include "level.h"
+#include "progress.h"
#include "audio.h"
#include "config.h"
+#include "st_shared.h"
#include "st_level.h"
#include "st_play.h"
+#include "st_start.h"
#include "st_over.h"
/*---------------------------------------------------------------------------*/
static int level_enter(void)
{
- int id, jd, kd, ld;
+ int id, jd, kd;
if ((id = gui_vstack(0)))
{
if ((jd = gui_hstack(id)))
{
gui_filler(jd);
- if ((kd = gui_vstack(jd)))
- {
- if ((ld = gui_hstack(kd)))
- {
- gui_count(ld, curr_level(), GUI_LRG, GUI_NE);
- gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
- }
- gui_label(kd, _(set_name(set_curr())), GUI_SML, GUI_BOT, gui_wht, gui_wht);
- }
+
+ if ((kd = gui_vstack(jd)))
+ {
+ const char *ln = level_name (curr_level());
+ int b = level_bonus(curr_level());
+
+ char setattr[MAXSTR], lvlattr[MAXSTR];
+
+ if (b)
+ sprintf(lvlattr, _("Bonus Level %s"), ln);
+ else
+ sprintf(lvlattr, _("Level %s"), ln);
+
+ if (curr_mode() == MODE_CHALLENGE)
+ sprintf(setattr, "%s: %s", set_name(curr_set()),
+ mode_to_str(MODE_CHALLENGE, 1));
+ else
+ sprintf(setattr, "%s", set_name(curr_set()));
+
+ gui_label(kd, lvlattr, b ? GUI_MED : GUI_LRG, GUI_TOP,
+ b ? gui_wht : 0, b ? gui_grn : 0);
+ gui_label(kd, setattr, GUI_SML, GUI_BOT,
+ gui_wht, gui_wht);
+ }
gui_filler(jd);
}
gui_space(id);
- gui_multi(id, _(curr_intro()), GUI_SML, GUI_ALL, gui_wht, gui_wht);
+
+ gui_multi(id, level_msg(curr_level()),
+ GUI_SML, GUI_ALL,
+ gui_wht, gui_wht);
gui_layout(id, 0, 0);
}
return id;
}
-static void level_leave(int id)
-{
- gui_delete(id);
-}
-
static void level_timer(int id, float dt)
{
game_step_fade(dt);
- audio_timer(dt);
-}
-
-static void level_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
}
static int level_click(int b, int d)
static int level_keybd(int c, int d)
{
- if (d && c == SDLK_ESCAPE)
- goto_state(&st_over);
if (d && c == SDLK_F12)
- goto_state(&st_poser);
+ return goto_state(&st_poser);
return 1;
}
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
+ {
return goto_state(&st_play_ready);
+ }
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
+ {
+ progress_stop();
return goto_state(&st_over);
+ }
}
return 1;
}
/*---------------------------------------------------------------------------*/
-static void poser_paint(int id, float st)
+static void poser_paint(int id, float t)
{
- game_draw(1, st);
+ game_draw(1, t);
}
-static int poser_keybd(int c, int d)
+static int poser_buttn(int c, int d)
{
- return (d && c == SDLK_ESCAPE) ? goto_state(&st_level) : 1;
+ if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c))
+ return goto_state(&st_level);
+
+ return 1;
}
/*---------------------------------------------------------------------------*/
struct state st_level = {
level_enter,
- level_leave,
- level_paint,
+ shared_leave,
+ shared_paint,
level_timer,
NULL,
NULL,
+ NULL,
level_click,
level_keybd,
level_buttn,
NULL,
NULL,
NULL,
- poser_keybd,
NULL,
+ NULL,
+ poser_buttn,
1, 0
};