#include "st_level.h"
#include "st_play.h"
#include "st_start.h"
+#include "st_over.h"
/*---------------------------------------------------------------------------*/
static void level_timer(int id, float dt)
{
game_step_fade(dt);
- audio_timer(dt);
}
static int level_click(int b, int d)
{
level_stat(GAME_NONE, curr_clock(), curr_coins());
level_stop();
- return goto_end_level();
+ return goto_state(&st_over);
}
}
return 1;
{
if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c))
return goto_state(&st_level);
-
+
return 1;
}