gui_filler(id);
if ((jd = gui_harray(id)))
{
- help_button(jd, _("Secrets"), HELP_SECR, i);
+ help_button(jd, _("Techniques"), HELP_SECR, i);
help_button(jd, _("Modes"), HELP_MODE, i);
help_button(jd, _("Controls"), HELP_CONT, i);
help_button(jd, _("Rules"), HELP_RULE, i);
gui_label(id, _("Normal"), GUI_SML, GUI_TOP, 0, 0);
gui_multi(id,
- "Finish a level before the time run out.\\"
+ "Finish a level before the time runs out.\\"
"You need to collect coins in order to open the goal.",
GUI_SML, GUI_BOT, gui_wht, gui_wht);
gui_space(id);
gui_label(id, _("Practice"), GUI_SML, GUI_TOP, 0, 0);
- gui_multi(id, "Play a level without time or coin constraint.\\"
- "Levels cannot be unlocked in this mode.",
+ gui_multi(id, "Play without time limit or coin constraint.\\"
+ "Levels cannot be unlocked in this mode.",
GUI_SML, GUI_BOT, gui_wht, gui_wht);
gui_space(id);
gui_label(id, _("Challenge"), GUI_SML, GUI_TOP, 0, 0);
gui_multi(id,
- "Start playing from the first level of the level set.\\"
+ "Start playing from the first level of the set.\\"
"You start with only four balls, do not lose them.\\"
"Earn an extra ball for each 100 coins collected.",
GUI_SML, GUI_BOT, gui_wht, gui_wht);
static int help_secrets_enter(void)
{
const char *s0 = _(
- "In challenge mode, such goals\\"
- "will transport you to\\"
- "somewhere... unusual.\\"
- "You'll have to find them.\\");
+ "Corners can be used to jump.\\"
+ "Get rolling and take aim\\"
+ "at the angle. You may be able\\"
+ "to reach new places.\\");
const char *s1 = _(
- "Angled acceleration works \\"
- "in Neverball like in\\"
- "some Doom-like games.\\"
- "Best use with the manual view.\\ ");
+ "Tilting in 2 directions increases\\"
+ "the slope. Use the manual view\\"
+ "and turn the camera by 45 degrees\\"
+ "for best results.\\ ");
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);