#include "audio.h"
#include "config.h"
#include "demo.h"
+#include "keynames.h"
#include "st_shared.h"
#include "st_title.h"
const char *s9 = _("Lazy View");
const char *sA = _("Manual View");
const char *sC = _("Screenshot");
-
- const char *k0 = _(SDL_GetKeyName((SDLKey) config_get_d(CONFIG_KEY_PAUSE)));
- const char *k1 = _("Escape");
- const char *k2 = SDL_GetKeyName((SDLKey) config_get_d(CONFIG_KEY_CAMERA_1));
- const char *k3 = SDL_GetKeyName((SDLKey) config_get_d(CONFIG_KEY_CAMERA_2));
- const char *k4 = SDL_GetKeyName((SDLKey) config_get_d(CONFIG_KEY_CAMERA_3));
- const char *k6 = SDL_GetKeyName(SDLK_F10);
+
+ const char *k0 = pretty_keyname((SDLKey) config_get_d(CONFIG_KEY_PAUSE));
+ const char *k1 = pretty_keyname(SDLK_ESCAPE);
+ const char *k2 = pretty_keyname((SDLKey) config_get_d(CONFIG_KEY_CAMERA_1));
+ const char *k3 = pretty_keyname((SDLKey) config_get_d(CONFIG_KEY_CAMERA_2));
+ const char *k4 = pretty_keyname((SDLKey) config_get_d(CONFIG_KEY_CAMERA_3));
+ const char *k6 = pretty_keyname(SDLK_F10);
int jd;
gui_label(kd, _("Challenge Mode"), GUI_SML, GUI_TOP, 0, 0);
gui_multi(kd,
_("Start playing from the first level of the set.\\"
- "You start with only four balls, do not lose them.\\"
+ "You start with only three balls, do not lose them.\\"
"Earn an extra ball for each 100 coins collected."),
GUI_SML, GUI_BOT, gui_wht, gui_wht);
}