Update build process and condense installer operations.
[neverball] / ball / st_goal.c
index f2c2e5b..c5c43db 100644 (file)
  * General Public License for more details.
  */
 
+#include <stdio.h>
+
 #include "gui.h"
 #include "game.h"
 #include "util.h"
-#include "levels.h"
+#include "progress.h"
 #include "audio.h"
 #include "config.h"
 #include "demo.h"
 #define GOAL_SAVE 3
 #define GOAL_BACK 4
 #define GOAL_DONE 5
-#define GOAL_NAME 6
-#define GOAL_OVER 7
+#define GOAL_OVER 6
 
 static int balls_id;
 static int coins_id;
 static int score_id;
 
+/* Bread crumbs. */
+
 static int new_name;
-static int be_back_soon;
+static int resume;
 
 static int goal_action(int i)
 {
@@ -56,33 +59,43 @@ static int goal_action(int i)
         /* Fall through. */
 
     case GOAL_OVER:
-        level_stop();
+        progress_stop();
         return goto_state(&st_over);
 
     case GOAL_SAVE:
-        be_back_soon = 1;
+        resume = 1;
 
-        level_stop();
+        progress_stop();
         return goto_save(&st_goal, &st_goal);
 
-    case GOAL_NAME:
+    case GUI_NAME:
         new_name = 1;
-        be_back_soon = 1;
+        resume = 1;
 
-        level_stop();
-        return goto_name(&st_goal, &st_goal);
+        progress_stop();
+        return goto_name(&st_goal, &st_goal, 0);
 
     case GOAL_DONE:
-        level_stop();
+        progress_stop();
+        progress_exit();
         return goto_state(&st_done);
 
+    case GUI_MOST_COINS:
+    case GUI_BEST_TIMES:
+    case GUI_UNLOCK_GOAL:
+        gui_score_set(i);
+        resume = 1;
+        return goto_state(&st_goal);
+
     case GOAL_NEXT:
-        level_next();
-        return goto_state(&st_level);
+        if (progress_next())
+            return goto_state(&st_level);
+        break;
 
     case GOAL_SAME:
-        level_same();
-        return goto_state(&st_level);
+        if (progress_same())
+            return goto_state(&st_level);
+        break;
     }
 
     return 1;
@@ -90,21 +103,18 @@ static int goal_action(int i)
 
 static int goal_enter(void)
 {
-    int id, jd, kd;
+    const char *s1 = _("New Record");
+    const char *s2 = _("GOAL");
 
-    const struct level_game *lg = curr_lg();
-    const struct level *l = lg->level;
+    int id, jd, kd;
 
-    int high;
+    const struct level *l = get_level(curr_level());
 
-    high = (lg->time_rank < 3) || (lg->goal_rank < 3) || (lg->coin_rank < 3);
-
-    /* Reset hack. */
-    be_back_soon = 0;
+    int high = progress_lvl_high();
 
     if (new_name)
     {
-        level_update_player_name();
+        progress_rename(0);
         new_name = 0;
     }
 
@@ -113,122 +123,130 @@ static int goal_enter(void)
         int gid;
 
         if (high)
-            gid = gui_label(id, _("New Record"), GUI_MED, GUI_ALL, gui_grn, gui_grn);
+            gid = gui_label(id, s1, GUI_MED, GUI_ALL, gui_grn, gui_grn);
         else
-            gid = gui_label(id, _("GOAL"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
+            gid = gui_label(id, s2, GUI_LRG, GUI_ALL, gui_blu, gui_grn);
 
         gui_space(id);
 
-        if (lg->mode == MODE_CHALLENGE)
+        if (curr_mode() == MODE_CHALLENGE)
         {
-            int coins = lg->coins;
-            int score = lg->score - coins;
-            int balls = lg->balls - count_extra_balls(score, coins);
+            int coins, score, balls;
+            char msg[MAXSTR] = "";
+            int i;
+
+            /* Reverse-engineer initial score and balls. */
+
+            if (resume)
+            {
+                coins = 0;
+                score = curr_score();
+                balls = curr_balls();
+            }
+            else
+            {
+                coins = curr_coins();
+                score = curr_score() - coins;
+                balls = curr_balls();
+
+                for (i = curr_score(); i > score; i--)
+                    if (progress_reward_ball(i))
+                        balls--;
+            }
+
+            sprintf(msg, ngettext("%d new bonus level",
+                                  "%d new bonus levels",
+                                  curr_bonus()), curr_bonus());
 
             if ((jd = gui_hstack(id)))
             {
+
                 if ((kd = gui_harray(jd)))
                 {
-                    balls_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
-                    gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+                    balls_id = gui_count(kd, 100, GUI_MED, GUI_NE);
+                    gui_label(kd, _("Balls"), GUI_SML, 0, gui_wht, gui_wht);
                 }
                 if ((kd = gui_harray(jd)))
                 {
-                    score_id = gui_count(kd, 1000, GUI_MED, GUI_RGT);
-                    gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+                    score_id = gui_count(kd, 1000, GUI_MED, 0);
+                    gui_label(kd, _("Score"), GUI_SML, 0, gui_wht, gui_wht);
                 }
                 if ((kd = gui_harray(jd)))
                 {
-                    coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
-                    gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+                    coins_id = gui_count(kd, 100, GUI_MED, 0);
+                    gui_label(kd, _("Coins"), GUI_SML, GUI_NW, gui_wht, gui_wht);
                 }
 
                 gui_set_count(balls_id, balls);
                 gui_set_count(score_id, score);
                 gui_set_count(coins_id, coins);
+
             }
+
+            gui_label(id, msg, GUI_SML, GUI_BOT, 0, 0);
+
+            gui_space(id);
         }
         else
         {
             balls_id = score_id = coins_id = 0;
         }
 
-        gui_space(id);
-
-        if ((jd = gui_harray(id)))
-        {
-            gui_most_coins(jd, 1);
-            gui_best_times(jd, 1);
-        }
+        if ((jd = gui_hstack(id)))
+            gui_score_board(jd, 1, high);
 
         gui_space(id);
 
         if ((jd = gui_harray(id)))
         {
-            int next_id = 0, retry_id = 0;
-
-            if (lg->win)
+            if (progress_done())
                 gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
-            else
-                next_id = gui_maybe(jd, _("Next Level"),  GOAL_NEXT,
-                                    lg->next_level != NULL);
 
-            if (lg->dead)
-                gui_start(jd, _("Game Over"), GUI_SML, GOAL_OVER, 0);
-            else
-            {
-                retry_id = gui_maybe(jd, _("Retry Level"), GOAL_SAME,
-                                     lg->mode != MODE_CHALLENGE);
-            }
-
-            gui_maybe(jd, _("Save Replay"), GOAL_SAVE, demo_saved());
+            if (progress_next_avail())
+                gui_start(jd, _("Next Level"),  GUI_SML, GOAL_NEXT, 0);
 
-            /* Default is next if the next level is newly unlocked. */
+            if (progress_same_avail())
+                gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0);
 
-            if (next_id && lg->unlock)
-                gui_focus(next_id);
-            else if (lg->mode != MODE_CHALLENGE)
-                gui_focus(retry_id);
+            if (demo_saved())
+                gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
         }
 
-        /* FIXME, I'm ugly. */
-
-        if (high)
-            gui_state(id, _("Change Player Name"),  GUI_SML, GOAL_NAME, 0);
+        if (!resume)
+            gui_pulse(gid, 1.2f);
 
-        gui_pulse(gid, 1.2f);
         gui_layout(id, 0, 0);
 
     }
 
-    set_most_coins(&l->score.most_coins, lg->coin_rank);
-
-    if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
-        set_best_times(&l->score.unlock_goal, lg->goal_rank, 1);
-    else
-        set_best_times(&l->score.best_times, lg->time_rank, 0);
+    set_score_board(&l->score.most_coins,  progress_coin_rank(),
+                    &l->score.best_times,  progress_time_rank(),
+                    &l->score.unlock_goal, progress_goal_rank());
 
     audio_music_fade_out(2.0f);
 
     config_clr_grab();
 
+    /* Reset hack. */
+    resume = 0;
+
     return id;
 }
 
 static void goal_timer(int id, float dt)
 {
-    static float DT = 0.0f;
+    static float t = 0.0f;
 
     float g[3] = { 0.0f, 9.8f, 0.0f };
 
-    DT += dt;
+    t += dt;
 
     if (time_state() < 1.f)
     {
+        demo_play_step();
         game_step(g, dt, 0);
-        demo_play_step(dt);
     }
-    else if (DT > 0.05f && coins_id)
+    else if (t > 0.05f && coins_id)
     {
         int coins = gui_value(coins_id);
 
@@ -243,18 +261,30 @@ static void goal_timer(int id, float dt)
             gui_set_count(score_id, score + 1);
             gui_pulse(score_id, 1.1f);
 
-            if ((score + 1) % 100 == 0)
+            if (progress_reward_ball(score + 1))
             {
                 gui_set_count(balls_id, balls + 1);
                 gui_pulse(balls_id, 2.0f);
                 audio_play(AUD_BALL, 1.0f);
             }
         }
-        DT = 0.0f;
+        t = 0.0f;
     }
 
     gui_timer(id, dt);
-    audio_timer(dt);
+}
+
+static int goal_keybd(int c, int d)
+{
+    if (d)
+    {
+        if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
+            return goal_action(gui_score_next(gui_score_get()));
+        if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
+            return goal_action(GOAL_SAME);
+    }
+
+    return 1;
 }
 
 static int goal_buttn(int b, int d)
@@ -272,7 +302,7 @@ static int goal_buttn(int b, int d)
 static void goal_leave(int id)
 {
     /* HACK:  don't run animation if only "visiting" a state. */
-    st_goal.timer = be_back_soon ? shared_timer : goal_timer;
+    st_goal.timer = resume ? shared_timer : goal_timer;
 
     gui_delete(id);
 }
@@ -286,8 +316,9 @@ struct state st_goal = {
     goal_timer,
     shared_point,
     shared_stick,
+    shared_angle,
     shared_click,
-    NULL,
+    goal_keybd,
     goal_buttn,
     1, 0
 };