-/*
- * Copyright (C) 2003 Robert Kooima
+/*
+ * Copyright (C) 2007 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* General Public License for more details.
*/
-#include <string.h>
-
#include "gui.h"
-#include "set.h"
#include "game.h"
#include "util.h"
#include "levels.h"
#include "audio.h"
#include "config.h"
#include "demo.h"
-#include "st_shared.h"
#include "st_goal.h"
#include "st_save.h"
#include "st_start.h"
#include "st_level.h"
#include "st_name.h"
+#include "st_shared.h"
/*---------------------------------------------------------------------------*/
-#define GOAL_NEXT 2
-#define GOAL_SAME 3
-#define GOAL_SAVE 4
-#define GOAL_BACK 5
-#define GOAL_DONE 6
-#define GOAL_NAME 7
-
-static int high;
-static int time_i;
-static int coin_i;
-
+#define GOAL_NEXT 1
+#define GOAL_SAME 2
+#define GOAL_SAVE 3
+#define GOAL_BACK 4
+#define GOAL_DONE 5
+#define GOAL_NAME 6
+#define GOAL_OVER 7
+
static int balls_id;
static int coins_id;
static int score_id;
-extern struct state st_goal_bis;
+/* Bread crumbs. */
+
+static int new_name;
+static int be_back_soon;
static int goal_action(int i)
{
switch (i)
{
case GOAL_BACK:
- return goto_end_level();
+ /* Fall through. */
+
+ case GOAL_OVER:
+ level_stop();
+ return goto_state(&st_over);
case GOAL_SAVE:
- return goto_save(&st_goal_bis, &st_goal_bis);
+ be_back_soon = 1;
+
+ level_stop();
+ return goto_save(&st_goal, &st_goal);
case GOAL_NAME:
- return goto_name(&st_goal_bis, &st_goal_bis);
-
+ new_name = 1;
+ be_back_soon = 1;
+
+ level_stop();
+ return goto_name(&st_goal, &st_goal);
+
case GOAL_DONE:
- return goto_state(&st_done);
-
+ level_stop();
+ return goto_state(&st_done);
+
case GOAL_NEXT:
- level_next();
- return goto_state(&st_level);
+ level_next();
+ return goto_state(&st_level);
case GOAL_SAME:
- return goto_state(&st_level);
+ level_same();
+ return goto_state(&st_level);
}
return 1;
}
-static int goal_init(int * gidp)
+static int goal_enter(void)
{
const char *s1 = _("New Record");
const char *s2 = _("GOAL");
- const struct level_game * lg = curr_lg();
- int mode = curr_lg()->mode;
int id, jd, kd;
+ const struct level_game *lg = curr_lg();
+ const struct level *l = lg->level;
+
+ int high;
+
+ high = (lg->time_rank < 3) || (lg->goal_rank < 3) || (lg->coin_rank < 3);
+
+ /* Reset hack. */
+ be_back_soon = 0;
+
+ if (new_name)
+ {
+ level_update_player_name();
+ new_name = 0;
+ }
+
if ((id = gui_vstack(0)))
{
int gid;
gui_space(id);
- if (mode == MODE_CHALLENGE)
- {
- int coins = lg->coins;
- int score = lg->score - coins;
- int balls = lg->balls - count_extra_balls(score, coins);
- if ((jd = gui_hstack(id)))
- {
+ if (lg->mode == MODE_CHALLENGE)
+ {
+ int coins = lg->coins;
+ int score = lg->score - coins;
+ int balls = lg->balls - count_extra_balls(score, coins);
+
+ if ((jd = gui_hstack(id)))
+ {
+ if ((kd = gui_harray(jd)))
+ {
+ balls_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
+ gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ }
if ((kd = gui_harray(jd)))
{
- balls_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
- gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- if ((kd = gui_harray(jd)))
- {
score_id = gui_count(kd, 1000, GUI_MED, GUI_RGT);
- gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- if ((kd = gui_harray(jd)))
- {
- coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
- gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
-
- gui_set_count(balls_id, balls);
- gui_set_count(score_id, score);
- gui_set_count(coins_id, coins);
- }
- }
-
- gui_space(id);
+ gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ }
+ if ((kd = gui_harray(jd)))
+ {
+ coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
+ gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
+ }
+
+ gui_set_count(balls_id, balls);
+ gui_set_count(score_id, score);
+ gui_set_count(coins_id, coins);
+ }
+ }
+ else
+ {
+ balls_id = score_id = coins_id = 0;
+ }
+
+ gui_space(id);
if ((jd = gui_harray(id)))
{
- gui_most_coins(jd, 3, 1);
- gui_best_times(jd, 3, 1);
+ gui_most_coins(jd, 1);
+ gui_best_times(jd, 1);
}
gui_space(id);
if ((jd = gui_harray(id)))
{
- if (demo_play_saved())
- gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
- else
- gui_label(jd, _("Save Replay"), GUI_SML, GUI_ALL, gui_blk, gui_blk);
-
- if (mode != MODE_CHALLENGE)
- gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0);
-
- if (mode == MODE_CHALLENGE && level_last())
- gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
- else if (level_opened(lg->level+1))
- gui_state(jd, _("Next Level"), GUI_SML, GOAL_NEXT, 0);
- else if (mode != MODE_SINGLE)
- gui_label(jd, _("Next Level"), GUI_SML, GUI_ALL, gui_blk, gui_blk);
+ int next_id = 0, retry_id = 0;
+
+ if (lg->win)
+ gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
+ else
+ next_id = gui_maybe(jd, _("Next Level"), GOAL_NEXT,
+ lg->next_level != NULL);
+
+ if (lg->dead)
+ gui_start(jd, _("Game Over"), GUI_SML, GOAL_OVER, 0);
+ else
+ {
+ retry_id = gui_maybe(jd, _("Retry Level"), GOAL_SAME,
+ lg->mode != MODE_CHALLENGE);
+ }
+
+ gui_maybe(jd, _("Save Replay"), GOAL_SAVE, demo_saved());
+
+ /* Default is next if the next level is newly unlocked. */
+
+ if (next_id && lg->unlock)
+ gui_focus(next_id);
+ else if (lg->mode != MODE_CHALLENGE)
+ gui_focus(retry_id);
}
+ /* FIXME, I'm ugly. */
+
if (high)
- gui_state(id, _("Change Player Name"), GUI_SML, GOAL_NAME, 0);
+ gui_state(id, _("Change Player Name"), GUI_SML, GOAL_NAME, 0);
+ gui_pulse(gid, 1.2f);
gui_layout(id, 0, 0);
- if (gidp) *gidp = gid;
- }
- set_most_coins(lg->level, coin_i);
- set_best_times(lg->level, time_i);
+ }
- config_clr_grab();
+ set_most_coins(&l->score.most_coins, lg->coin_rank);
- return id;
-}
+ if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
+ set_best_times(&l->score.unlock_goal, lg->goal_rank, 1);
+ else
+ set_best_times(&l->score.best_times, lg->time_rank, 0);
-static int goal_enter(void)
-{
- int gid;
- int r;
-
- time_i = 3;
- coin_i = 3;
- high = level_sort(&time_i, &coin_i);
-
- r = goal_init(&gid);
-
- gui_pulse(gid, 1.2f);
audio_music_fade_out(2.0f);
- return r;
-}
-static int goal_bis_enter(void)
-{
- char player[MAXNAM];
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
- level_name(curr_lg()->level, player, time_i, coin_i);
- return goal_init(NULL);
+ config_clr_grab();
+
+ return id;
}
static void goal_timer(int id, float dt)
DT += dt;
if (time_state() < 1.f)
+ {
game_step(g, dt, 0);
- else if (DT > 0.05f && curr_lg()->mode == MODE_CHALLENGE)
+ demo_play_step(dt);
+ }
+ else if (DT > 0.05f && coins_id)
{
- int coins = gui_value(coins_id);
+ int coins = gui_value(coins_id);
+
if (coins > 0)
{
- int score = gui_value(score_id);
- int balls = gui_value(balls_id);
-
- gui_set_count(coins_id, coins - 1);
- gui_pulse(coins_id, 1.1f);
-
- gui_set_count(score_id, score + 1);
- gui_pulse(score_id, 1.1f);
- if ((score+1) % 100 == 0)
- {
+ int score = gui_value(score_id);
+ int balls = gui_value(balls_id);
+
+ gui_set_count(coins_id, coins - 1);
+ gui_pulse(coins_id, 1.1f);
+
+ gui_set_count(score_id, score + 1);
+ gui_pulse(score_id, 1.1f);
+
+ if ((score + 1) % 100 == 0)
+ {
gui_set_count(balls_id, balls + 1);
gui_pulse(balls_id, 2.0f);
- audio_play(AUD_BALL, 1.0f);
- }
+ audio_play(AUD_BALL, 1.0f);
+ }
}
-
DT = 0.0f;
}
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return goal_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goal_action(GOAL_BACK);
+ return goal_action(GOAL_BACK);
}
return 1;
}
+static void goal_leave(int id)
+{
+ /* HACK: don't run animation if only "visiting" a state. */
+ st_goal.timer = be_back_soon ? shared_timer : goal_timer;
+
+ gui_delete(id);
+}
+
/*---------------------------------------------------------------------------*/
struct state st_goal = {
goal_enter,
- shared_leave,
+ goal_leave,
shared_paint,
goal_timer,
shared_point,
1, 0
};
-struct state st_goal_bis = {
- goal_bis_enter,
- shared_leave,
- shared_paint,
- shared_timer,
- shared_point,
- shared_stick,
- shared_click,
- NULL,
- goal_buttn,
- 1, 0
-};