-/*
- * Copyright (C) 2003 Robert Kooima
+/*
+ * Copyright (C) 2007 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* General Public License for more details.
*/
-#include <string.h>
+#include <stdio.h>
#include "gui.h"
-#include "set.h"
-#include "game.h"
#include "util.h"
-#include "demo.h"
-#include "level.h"
+#include "progress.h"
#include "audio.h"
#include "config.h"
+#include "video.h"
+#include "demo.h"
+
+#include "game_common.h"
+#include "game_server.h"
+#include "game_client.h"
#include "st_goal.h"
#include "st_save.h"
#include "st_over.h"
#include "st_done.h"
-#include "st_title.h"
+#include "st_start.h"
#include "st_level.h"
+#include "st_name.h"
+#include "st_shared.h"
/*---------------------------------------------------------------------------*/
-#define GOAL_NEXT 2
-#define GOAL_SAME 3
-#define GOAL_SAVE 4
+#define GOAL_NEXT 1
+#define GOAL_SAME 2
+#define GOAL_SAVE 3
+#define GOAL_BACK 4
+#define GOAL_DONE 5
+#define GOAL_OVER 6
+#define GOAL_LAST 7
-static int high;
-static int time_i;
-static int coin_i;
-
static int balls_id;
static int coins_id;
static int score_id;
+static int resume;
+
static int goal_action(int i)
{
- char player[MAXNAM];
- size_t l;
-
audio_play(AUD_MENU, 1.0f);
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
- l = strlen(player);
-
switch (i)
{
+ case GOAL_BACK:
+ /* Fall through. */
+
+ case GOAL_OVER:
+ progress_stop();
+ return goto_state(&st_over);
+
case GOAL_SAVE:
- while (level_count())
- ;
- return goto_state(&st_save);
+ progress_stop();
+ return goto_save(&st_goal, &st_goal);
- case GOAL_NEXT:
- while (level_count())
- ;
- if (level_exit(NULL, 1))
- return goto_state(&st_level);
- else if (level_mode() == MODE_CHALLENGE)
- return goto_state(&st_done);
- else
- return goto_state(&st_title);
+ case GUI_NAME:
+ progress_stop();
+ return goto_name(&st_goal, &st_goal, 0);
- case GOAL_SAME:
- while (level_count())
- ;
- if (level_exit(NULL, 0))
- return goto_state(&st_level);
- else
- /* return goto_state(&st_done); */
- /* This case can't occurs */
- return 0;
+ case GOAL_DONE:
+ progress_stop();
+ progress_exit();
+ return goto_state(&st_done);
- case GUI_CL:
- gui_keyboard_lock();
- break;
+ case GOAL_LAST:
+ progress_stop();
+ return goto_state(&st_start);
- case GUI_BS:
- if (l > 0)
- {
- player[l - 1] = 0;
+ case GUI_SCORE_COIN:
+ case GUI_SCORE_TIME:
+ case GUI_SCORE_GOAL:
+ gui_score_set(i);
+ return goto_state(&st_goal);
- config_set_s(CONFIG_PLAYER, player);
- level_name(curr_level(), player, time_i, coin_i);
- set_most_coins(curr_level(), 4);
- set_best_times(curr_level(), 4);
- }
+ case GOAL_NEXT:
+ if (progress_next())
+ return goto_state(&st_level);
break;
- default:
- if (l < MAXNAM - 1)
- {
- player[l + 0] = gui_keyboard_char((char) i);
- player[l + 1] = 0;
-
- config_set_s(CONFIG_PLAYER, player);
- level_name(curr_level(), player, time_i, coin_i);
- set_most_coins(curr_level(), 4);
- set_best_times(curr_level(), 4);
- }
+ case GOAL_SAME:
+ if (progress_same())
+ return goto_state(&st_level);
+ break;
}
+
return 1;
}
-static int goal_enter(void)
+static int goal_gui(void)
{
const char *s1 = _("New Record");
const char *s2 = _("GOAL");
- int id, jd, kd;
+ int id, jd, kd, ld, md;
- time_i = 3;
- coin_i = 3;
- high = level_sort(&time_i, &coin_i);
+ int high = progress_lvl_high();
+ int level = curr_level();
if ((id = gui_vstack(0)))
{
gui_space(id);
- if (level_mode() == MODE_CHALLENGE)
- {
- if ((jd = gui_harray(id)))
- {
- if ((kd = gui_harray(jd)))
+ if (curr_mode() == MODE_CHALLENGE)
+ {
+ int coins, score, balls;
+ char msg[MAXSTR] = "";
+ int i;
+
+ /* Reverse-engineer initial score and balls. */
+
+ if (resume)
+ {
+ coins = 0;
+ score = curr_score();
+ balls = curr_balls();
+ }
+ else
+ {
+ coins = curr_coins();
+ score = curr_score() - coins;
+ balls = curr_balls();
+
+ for (i = curr_score(); i > score; i--)
+ if (progress_reward_ball(i))
+ balls--;
+ }
+
+ sprintf(msg, ngettext("%d new bonus level",
+ "%d new bonus levels",
+ curr_bonus()), curr_bonus());
+
+ if ((jd = gui_hstack(id)))
+ {
+ gui_filler(jd);
+
+ if ((kd = gui_vstack(jd)))
{
- balls_id = gui_count(kd, 10, GUI_MED, GUI_RGT);
- gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- if ((kd = gui_harray(jd)))
- {
- score_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
- gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
- if ((kd = gui_harray(jd)))
- {
- coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
- gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
- }
-
- gui_set_count(balls_id, curr_balls());
- gui_set_count(score_id, curr_score());
- gui_set_count(coins_id, curr_coins());
- }
- gui_space(id);
- }
+ if ((ld = gui_hstack(kd)))
+ {
+ if ((md = gui_harray(ld)))
+ {
+ balls_id = gui_count(md, 100, GUI_MED, GUI_NE);
+ gui_label(md, _("Balls"), GUI_SML, 0,
+ gui_wht, gui_wht);
+ }
+ if ((md = gui_harray(ld)))
+ {
+ score_id = gui_count(md, 1000, GUI_MED, 0);
+ gui_label(md, _("Score"), GUI_SML, 0,
+ gui_wht, gui_wht);
+ }
+ if ((md = gui_harray(ld)))
+ {
+ coins_id = gui_count(md, 100, GUI_MED, 0);
+ gui_label(md, _("Coins"), GUI_SML, GUI_NW,
+ gui_wht, gui_wht);
+ }
+
+ gui_set_count(balls_id, balls);
+ gui_set_count(score_id, score);
+ gui_set_count(coins_id, coins);
+ }
+
+ gui_label(kd, msg, GUI_SML, GUI_BOT, 0, 0);
+ }
+
+ gui_filler(jd);
+ }
- if ((jd = gui_harray(id)))
+ gui_space(id);
+ }
+ else
{
- gui_most_coins(jd, 4, coin_i);
- gui_best_times(jd, 4, time_i);
+ balls_id = score_id = coins_id = 0;
}
+ gui_score_board(id, (GUI_SCORE_COIN |
+ GUI_SCORE_TIME |
+ GUI_SCORE_GOAL), 1, high);
+
gui_space(id);
if ((jd = gui_harray(id)))
{
- gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
-
- if (level_mode() != MODE_CHALLENGE)
- gui_state(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0);
+ if (progress_done())
+ gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
+ else if (progress_last())
+ gui_start(jd, _("Finish"), GUI_SML, GOAL_LAST, 0);
- if (level_last())
- gui_start(jd, _("Finish"), GUI_SML, GOAL_NEXT, 0);
- else
- gui_start(jd, _("Next Level"), GUI_SML, GOAL_NEXT, 0);
+ if (progress_next_avail())
+ gui_start(jd, _("Next Level"), GUI_SML, GOAL_NEXT, 0);
+
+ if (progress_same_avail())
+ gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0);
+
+ if (demo_saved())
+ gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
}
- if (high) gui_keyboard(id);
+ if (!resume)
+ gui_pulse(gid, 1.2f);
gui_layout(id, 0, 0);
- gui_pulse(gid, 1.2f);
- }
- set_most_coins(curr_level(), 4);
- set_best_times(curr_level(), 4);
+ }
- audio_music_fade_out(2.0f);
- audio_play(AUD_GOAL, 1.0f);
+ set_score_board(level_score(level, SCORE_COIN), progress_coin_rank(),
+ level_score(level, SCORE_TIME), progress_time_rank(),
+ level_score(level, SCORE_GOAL), progress_goal_rank());
- config_clr_grab();
return id;
}
-static void goal_leave(int id)
+static int goal_enter(struct state *st, struct state *prev)
{
- gui_delete(id);
-}
+ if (prev == &st_name)
+ progress_rename(0);
-static void goal_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
+ audio_music_fade_out(2.0f);
+ video_clr_grab();
+ resume = (prev == &st_goal || prev == &st_name || prev == &st_save);
+ return goal_gui();
}
static void goal_timer(int id, float dt)
{
- static float DT = 0.0f;
-
- float g[3] = { 0.0f, 9.8f, 0.0f };
+ if (!resume)
+ {
+ static float t = 0.0f;
- DT += dt;
+ t += dt;
- if (time_state() < 1.f)
- {
- game_step(g, dt, 0);
- demo_play_step(dt);
- }
- else if (DT > 0.05f)
- {
- if (level_count())
+ if (time_state() < 1.f)
{
- int coins = curr_coins();
- int score = curr_score();
- int balls = curr_balls();
+ game_server_step(dt);
+ game_client_sync(demo_fp);
+ }
+ else if (t > 0.05f && coins_id)
+ {
+ int coins = gui_value(coins_id);
- if (gui_value(coins_id) != coins)
+ if (coins > 0)
{
- gui_set_count(coins_id, coins);
+ int score = gui_value(score_id);
+ int balls = gui_value(balls_id);
+
+ gui_set_count(coins_id, coins - 1);
gui_pulse(coins_id, 1.1f);
- }
- if (gui_value(score_id) != score)
- {
- gui_set_count(score_id, score);
+
+ gui_set_count(score_id, score + 1);
gui_pulse(score_id, 1.1f);
+
+ if (progress_reward_ball(score + 1))
+ {
+ gui_set_count(balls_id, balls + 1);
+ gui_pulse(balls_id, 2.0f);
+ audio_play(AUD_BALL, 1.0f);
+ }
}
- if (gui_value(balls_id) != balls)
- {
- gui_set_count(balls_id, balls);
- gui_pulse(balls_id, 2.0f);
- }
+ t = 0.0f;
}
-
- DT = 0.0f;
}
gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static void goal_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void goal_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int goal_click(int b, int d)
-{
- if (b <= 0 && d == 1)
- return goal_action(gui_token(gui_click()));
- return 1;
}
static int goal_keybd(int c, int d)
{
- if (d && c == SDLK_ESCAPE)
- goto_state(&st_over);
+ if (d)
+ {
+ if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
+ return goal_action(gui_score_next(gui_score_get()));
+ if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
+ return goal_action(GOAL_SAME);
+ }
+
return 1;
}
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return goal_click(0, 1);
+ return goal_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return goto_state(&st_over);
+ return goal_action(GOAL_BACK);
}
return 1;
}
struct state st_goal = {
goal_enter,
- goal_leave,
- goal_paint,
+ shared_leave,
+ shared_paint,
goal_timer,
- goal_point,
- goal_stick,
- goal_click,
+ shared_point,
+ shared_stick,
+ shared_angle,
+ shared_click,
goal_keybd,
goal_buttn,
1, 0