#include "progress.h"
#include "audio.h"
#include "config.h"
+#include "video.h"
#include "demo.h"
#include "game_common.h"
static int coins_id;
static int score_id;
-/* Bread crumbs. */
-
-static int new_name;
static int resume;
static int goal_action(int i)
return goto_state(&st_over);
case GOAL_SAVE:
- resume = 1;
-
progress_stop();
return goto_save(&st_goal, &st_goal);
case GUI_NAME:
- new_name = 1;
- resume = 1;
-
progress_stop();
return goto_name(&st_goal, &st_goal, 0);
progress_stop();
return goto_state(&st_start);
- case GUI_MOST_COINS:
- case GUI_BEST_TIMES:
- case GUI_FAST_UNLOCK:
+ case GUI_SCORE_COIN:
+ case GUI_SCORE_TIME:
+ case GUI_SCORE_GOAL:
gui_score_set(i);
- resume = 1;
return goto_state(&st_goal);
case GOAL_NEXT:
return 1;
}
-static int goal_enter(void)
+static int goal_gui(void)
{
const char *s1 = _("New Record");
const char *s2 = _("GOAL");
- int id, jd, kd;
-
- const struct level *l = get_level(curr_level());
+ int id, jd, kd, ld, md;
int high = progress_lvl_high();
-
- if (new_name)
- {
- progress_rename(0);
- new_name = 0;
- }
+ int level = curr_level();
if ((id = gui_vstack(0)))
{
if ((jd = gui_hstack(id)))
{
+ gui_filler(jd);
- if ((kd = gui_harray(jd)))
- {
- balls_id = gui_count(kd, 100, GUI_MED, GUI_NE);
- gui_label(kd, _("Balls"), GUI_SML, 0, gui_wht, gui_wht);
- }
- if ((kd = gui_harray(jd)))
+ if ((kd = gui_vstack(jd)))
{
- score_id = gui_count(kd, 1000, GUI_MED, 0);
- gui_label(kd, _("Score"), GUI_SML, 0, gui_wht, gui_wht);
+ if ((ld = gui_hstack(kd)))
+ {
+ if ((md = gui_harray(ld)))
+ {
+ balls_id = gui_count(md, 100, GUI_MED, GUI_NE);
+ gui_label(md, _("Balls"), GUI_SML, 0,
+ gui_wht, gui_wht);
+ }
+ if ((md = gui_harray(ld)))
+ {
+ score_id = gui_count(md, 1000, GUI_MED, 0);
+ gui_label(md, _("Score"), GUI_SML, 0,
+ gui_wht, gui_wht);
+ }
+ if ((md = gui_harray(ld)))
+ {
+ coins_id = gui_count(md, 100, GUI_MED, 0);
+ gui_label(md, _("Coins"), GUI_SML, GUI_NW,
+ gui_wht, gui_wht);
+ }
+
+ gui_set_count(balls_id, balls);
+ gui_set_count(score_id, score);
+ gui_set_count(coins_id, coins);
+ }
+
+ gui_label(kd, msg, GUI_SML, GUI_BOT, 0, 0);
}
- if ((kd = gui_harray(jd)))
- {
- coins_id = gui_count(kd, 100, GUI_MED, 0);
- gui_label(kd, _("Coins"), GUI_SML, GUI_NW, gui_wht, gui_wht);
- }
-
- gui_set_count(balls_id, balls);
- gui_set_count(score_id, score);
- gui_set_count(coins_id, coins);
+ gui_filler(jd);
}
- gui_label(id, msg, GUI_SML, GUI_BOT, 0, 0);
-
gui_space(id);
}
else
balls_id = score_id = coins_id = 0;
}
- if ((jd = gui_hstack(id)))
- gui_score_board(jd, GUI_MOST_COINS |
- GUI_BEST_TIMES |
- GUI_FAST_UNLOCK, 1, high);
+ gui_score_board(id, (GUI_SCORE_COIN |
+ GUI_SCORE_TIME |
+ GUI_SCORE_GOAL), 1, high);
gui_space(id);
}
- set_score_board(&l->score.most_coins, progress_coin_rank(),
- &l->score.best_times, progress_time_rank(),
- &l->score.fast_unlock, progress_goal_rank());
+ set_score_board(level_score(level, SCORE_COIN), progress_coin_rank(),
+ level_score(level, SCORE_TIME), progress_time_rank(),
+ level_score(level, SCORE_GOAL), progress_goal_rank());
- audio_music_fade_out(2.0f);
-
- config_clr_grab();
-
- /* Reset hack. */
- resume = 0;
return id;
}
-static void goal_timer(int id, float dt)
+static int goal_enter(struct state *st, struct state *prev)
{
- static float t = 0.0f;
+ if (prev == &st_name)
+ progress_rename(0);
- t += dt;
+ audio_music_fade_out(2.0f);
+ video_clr_grab();
+ resume = (prev == &st_goal || prev == &st_name || prev == &st_save);
+ return goal_gui();
+}
- if (time_state() < 1.f)
- {
- game_server_step(dt);
- game_client_step(demo_file());
- }
- else if (t > 0.05f && coins_id)
+static void goal_timer(int id, float dt)
+{
+ if (!resume)
{
- int coins = gui_value(coins_id);
+ static float t = 0.0f;
+
+ t += dt;
- if (coins > 0)
+ if (time_state() < 1.f)
+ {
+ game_server_step(dt);
+ game_client_sync(demo_fp);
+ }
+ else if (t > 0.05f && coins_id)
{
- int score = gui_value(score_id);
- int balls = gui_value(balls_id);
+ int coins = gui_value(coins_id);
- gui_set_count(coins_id, coins - 1);
- gui_pulse(coins_id, 1.1f);
+ if (coins > 0)
+ {
+ int score = gui_value(score_id);
+ int balls = gui_value(balls_id);
- gui_set_count(score_id, score + 1);
- gui_pulse(score_id, 1.1f);
+ gui_set_count(coins_id, coins - 1);
+ gui_pulse(coins_id, 1.1f);
- if (progress_reward_ball(score + 1))
- {
- gui_set_count(balls_id, balls + 1);
- gui_pulse(balls_id, 2.0f);
- audio_play(AUD_BALL, 1.0f);
+ gui_set_count(score_id, score + 1);
+ gui_pulse(score_id, 1.1f);
+
+ if (progress_reward_ball(score + 1))
+ {
+ gui_set_count(balls_id, balls + 1);
+ gui_pulse(balls_id, 2.0f);
+ audio_play(AUD_BALL, 1.0f);
+ }
}
+ t = 0.0f;
}
- t = 0.0f;
}
gui_timer(id, dt);
return 1;
}
-static void goal_leave(int id)
-{
- /* HACK: don't run animation if only "visiting" a state. */
- st_goal.timer = resume ? shared_timer : goal_timer;
-
- gui_delete(id);
-}
-
/*---------------------------------------------------------------------------*/
struct state st_goal = {
goal_enter,
- goal_leave,
+ shared_leave,
shared_paint,
goal_timer,
shared_point,