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Clear "paused" flag on delete/keep at Replay Paused screen.
[neverball]
/
ball
/
st_fall_out.c
diff --git
a/ball/st_fall_out.c
b/ball/st_fall_out.c
index
4690d8d
..
4968ec8
100644
(file)
--- a/
ball/st_fall_out.c
+++ b/
ball/st_fall_out.c
@@
-96,8
+96,8
@@
static int fall_out_enter(void)
}
else
{
- retry_id = gui_maybe(jd, _("Retry Level"), FALL_OUT_SAME,
- lg->mode != MODE_CHALLENGE);
+ retry_id = gui_state(jd, _("Retry Level"), GUI_SML,
+ FALL_OUT_SAME, 0);
}
gui_maybe(jd, _("Save Replay"), FALL_OUT_SAVE, demo_saved());