#include "st_start.h"
#include "st_level.h"
#include "st_shared.h"
+#include "st_play.h"
/*---------------------------------------------------------------------------*/
if (d)
{
if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
- return fall_out_action(FALL_OUT_SAME);
+ {
+ if (progress_same())
+ goto_state(&st_play_ready);
+ }
}
return 1;
}