-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "game.h"
#include "util.h"
#include "demo.h"
-#include "level.h"
+#include "progress.h"
#include "audio.h"
#include "config.h"
+#include "st_shared.h"
#include "st_done.h"
#include "st_start.h"
+#include "st_name.h"
/*---------------------------------------------------------------------------*/
-#define DONE_OK 2
+#define DONE_OK 1
-static int high;
-static int time_i;
-static int coin_i;
+/* Bread crumbs. */
+
+static int new_name;
+static int resume;
static int done_action(int i)
{
- char player[MAXNAM];
- size_t l;
-
audio_play(AUD_MENU, 1.0f);
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
- l = strlen(player);
-
switch (i)
{
case DONE_OK:
return goto_state(&st_start);
- case GUI_CL:
- gui_keyboard_lock();
- break;
-
- case GUI_BS:
- if (l > 0)
- {
- player[l - 1] = 0;
-
- config_set_s(CONFIG_PLAYER, player);
- level_name(0, player, time_i, coin_i);
- set_most_coins(0, coin_i);
- set_best_times(0, time_i);
- }
- break;
-
- default:
- if (l < MAXNAM - 1)
- {
- player[l + 0] = gui_keyboard_char((char) i);
- player[l + 1] = 0;
-
- config_set_s(CONFIG_PLAYER, player);
- level_name(0, player, time_i, coin_i);
- set_most_coins(0, coin_i);
- set_best_times(0, time_i);
- }
+ case GUI_NAME:
+ new_name = 1;
+ return goto_name(&st_done, &st_done, 0);
+
+ case GUI_MOST_COINS:
+ case GUI_BEST_TIMES:
+ case GUI_UNLOCK_GOAL:
+ gui_score_set(i);
+ resume = 1;
+ return goto_state(&st_done);
}
return 1;
}
static int done_enter(void)
{
- const char *s1 = _("New Challenge Record");
- const char *s2 = _("Challenge Complete");
+ const char *s1 = _("New Set Record");
+ const char *s2 = _("Set Complete");
int id, jd;
- time_i = 3;
- coin_i = 3;
- high = level_done(&time_i, &coin_i);
+ int high = progress_set_high();
+
+ if (new_name)
+ {
+ progress_rename(1);
+ new_name = 0;
+ }
if ((id = gui_vstack(0)))
{
gui_space(id);
- if ((jd = gui_harray(id)))
- {
- gui_most_coins(jd, 3, 1);
- gui_best_times(jd, 3, 1);
- }
+ if ((jd = gui_hstack(id)))
+ gui_score_board(jd, GUI_MOST_COINS |
+ GUI_BEST_TIMES, 1, high);
gui_space(id);
- gui_start(id, _("OK"), GUI_SML, DONE_OK, 0);
- if (high) gui_keyboard(id);
+ gui_start(id, _("Select Level"), GUI_SML, DONE_OK, 0);
+
+ if (!resume)
+ gui_pulse(gid, 1.2f);
gui_layout(id, 0, 0);
- gui_pulse(gid, 1.2f);
}
- set_most_coins(0, coin_i);
- set_best_times(0, time_i);
-
- return id;
-}
-
-static void done_leave(int id)
-{
- gui_delete(id);
-}
-
-static void done_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
+ set_score_board(set_coin_score(curr_set()), progress_score_rank(),
+ set_time_score(curr_set()), progress_times_rank(),
+ set_time_score(curr_set()), progress_times_rank());
-static void done_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
+ /* Reset hack. */
+ resume = 0;
-static void done_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
+ return id;
}
-static void done_stick(int id, int a, int v)
+static int done_keybd(int c, int d)
{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
+ if (d && config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
+ return done_action(gui_score_next(gui_score_get()));
-static int done_click(int b, int d)
-{
- if (b <= 0 && d == 1)
- return done_action(gui_token(gui_click()));
return 1;
}
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return done_click(0, 1);
+ return done_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
return done_action(DONE_OK);
}
struct state st_done = {
done_enter,
- done_leave,
- done_paint,
- done_timer,
- done_point,
- done_stick,
- done_click,
- NULL,
+ shared_leave,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_angle,
+ shared_click,
+ done_keybd,
done_buttn,
1, 0
};
-