-/*
+/*
* Copyright (C) 2003 Robert Kooima
*
* NEVERBALL is free software; you can redistribute it and/or modify
#include "game.h"
#include "util.h"
#include "demo.h"
-#include "level.h"
+#include "levels.h"
#include "audio.h"
#include "config.h"
+#include "st_shared.h"
#include "st_done.h"
#include "st_start.h"
+#include "st_name.h"
/*---------------------------------------------------------------------------*/
-#define DONE_OK 2
+#define DONE_OK 1
+#define DONE_NAME 2
-static int high;
-static int time_i;
-static int coin_i;
+extern struct state st_done_bis;
static int done_action(int i)
{
- char player[MAXNAM];
- size_t l;
-
audio_play(AUD_MENU, 1.0f);
- config_get_s(CONFIG_PLAYER, player, MAXNAM);
- l = strlen(player);
-
switch (i)
{
case DONE_OK:
return goto_state(&st_start);
- case GUI_CL:
- gui_keyboard_lock();
- break;
-
- case GUI_BS:
- if (l > 0)
- {
- player[l - 1] = 0;
-
- config_set_s(CONFIG_PLAYER, player);
- level_name(0, player, time_i, coin_i);
- set_most_coins(0, coin_i);
- set_best_times(0, time_i);
- }
- break;
-
- default:
- if (l < MAXNAM - 1)
- {
- player[l + 0] = gui_keyboard_char((char) i);
- player[l + 1] = 0;
-
- config_set_s(CONFIG_PLAYER, player);
- level_name(0, player, time_i, coin_i);
- set_most_coins(0, coin_i);
- set_best_times(0, time_i);
- }
+ case DONE_NAME:
+ return goto_name(&st_done_bis, &st_done_bis);
}
return 1;
}
-static int done_enter(void)
+static int done_init(int *gidp)
{
const char *s1 = _("New Challenge Record");
const char *s2 = _("Challenge Complete");
int id, jd;
- time_i = 3;
- coin_i = 3;
- high = level_done(&time_i, &coin_i);
+ int high = (curr_lg()->times_rank < 3) || (curr_lg()->score_rank < 3);
if ((id = gui_vstack(0)))
{
else
gid = gui_label(id, s2, GUI_MED, GUI_ALL, gui_blu, gui_grn);
+ if (gidp)
+ *gidp = gid;
+
gui_space(id);
if ((jd = gui_harray(id)))
{
- gui_most_coins(jd, 3, 1);
- gui_best_times(jd, 3, 1);
+ gui_most_coins(jd, 1);
+ gui_best_times(jd, 1);
}
gui_space(id);
- gui_start(id, _("OK"), GUI_SML, DONE_OK, 0);
- if (high) gui_keyboard(id);
+ if ((jd = gui_harray(id)))
+ {
+ if (high)
+ gui_state(jd, _("Change Player Name"), GUI_SML, DONE_NAME, 0);
+ gui_start(jd, _("OK"), GUI_SML, DONE_OK, 0);
+ }
gui_layout(id, 0, 0);
- gui_pulse(gid, 1.2f);
}
- set_most_coins(0, coin_i);
- set_best_times(0, time_i);
+ set_best_times(&curr_set()->time_score, curr_lg()->times_rank, 0);
+ set_most_coins(&curr_set()->coin_score, curr_lg()->score_rank);
return id;
}
-static void done_leave(int id)
-{
- gui_delete(id);
-}
-
-static void done_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
-static void done_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static void done_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void done_stick(int id, int a, int v)
+static int done_enter(void)
{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
+ int gid, r;
-static int done_click(int b, int d)
-{
- if (b <= 0 && d == 1)
- return done_action(gui_token(gui_click()));
- return 1;
+ r = done_init(&gid);
+ gui_pulse(gid, 1.2f);
+ return r;
}
-static int done_keybd(int c, int d)
+static int done_bis_enter(void)
{
- if (d && c == SDLK_ESCAPE)
- done_action(DONE_OK);
- return 1;
+ level_update_player_name();
+ return done_init(NULL);
}
static int done_buttn(int b, int d)
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return done_click(0, 1);
+ return done_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
return done_action(DONE_OK);
}
struct state st_done = {
done_enter,
- done_leave,
- done_paint,
- done_timer,
- done_point,
- done_stick,
- done_click,
- done_keybd,
+ shared_leave,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_click,
+ NULL,
+ done_buttn,
+ 1, 0
+};
+
+struct state st_done_bis = {
+ done_bis_enter,
+ shared_leave,
+ shared_paint,
+ shared_timer,
+ shared_point,
+ shared_stick,
+ shared_click,
+ NULL,
done_buttn,
1, 0
};