return 1;
}
+/*---------------------------------------------------------------------------*/
+
static void demo_replay(int id, int i)
{
int w = config_get_d(CONFIG_WIDTH);
static int coin_id;
static int date_id;
static int mode_id;
-static int state_id;
+static int status_id;
static int player_id;
-/* Create a layout for some demo info. If d is NULL, try to reserve enough
- * space. */
-
static int gui_demo_status(int id, const struct demo *d)
{
char noname[MAXNAM];
- const char *mode, *state;
+ const char *mode, *status;
int i, j, k;
int jd, kd, ld, md;
/* Get a long mode */
mode = mode_to_str(0, 0);
j = strlen(mode);
- for (i = 1; i <= MODE_SINGLE; i++)
+
+ for (i = 1; i <= MODE_COUNT; i++)
{
k = strlen(mode_to_str(i, 0));
+
if (k > j)
{
j = k;
}
}
- /* Get a long state */
- state = state_to_str(0);
- j = strlen(state);
+ /* Get a long status */
+ status = status_to_str(0);
+ j = strlen(status);
for (i = 1; i <= GAME_FALL; i++)
{
- k = strlen(state_to_str(i));
+ k = strlen(status_to_str(i));
if (k > j)
{
j = k;
- state = state_to_str(i);
+ status = status_to_str(i);
}
}
}
else
{
mode = mode_to_str(d->mode, 0);
- state = state_to_str(d->state);
+ status = status_to_str(d->status);
}
if ((jd = gui_hstack(id)))
GUI_SML, GUI_RGT, 0, 0);
coin_id = gui_count(md, (d ? d->coins : 100),
GUI_SML, GUI_RGT);
- state_id = gui_label(md, state, GUI_SML, GUI_RGT,
+ status_id = gui_label(md, status, GUI_SML, GUI_RGT,
gui_red, gui_red);
}
if ((md = gui_vstack(ld)))
gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
}
- if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
- gui_set_color(state_id, gui_grn, gui_grn);
+ if (d && d->status == GAME_GOAL)
+ gui_set_color(status_id, gui_grn, gui_grn);
}
return jd;
}
gui_set_label(player_id, d->player);
gui_set_label(mode_id, mode_to_str(d->mode, 0));
- if (d->state == GAME_GOAL || d->state == GAME_SPEC)
- gui_set_color(state_id, gui_grn, gui_grn);
+ if (d->status == GAME_GOAL)
+ gui_set_color(status_id, gui_grn, gui_grn);
else
- gui_set_color(state_id, gui_red, gui_red);
+ gui_set_color(status_id, gui_red, gui_red);
- gui_set_label(state_id, state_to_str(d->state));
+ gui_set_label(status_id, status_to_str(d->status));
gui_set_count(coin_id, d->coins);
gui_set_clock(time_id, d->timer);
}
+/*---------------------------------------------------------------------------*/
+
static int demo_enter(void)
{
int i, j;
}
else
{
- gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
- gui_filler(id);
- gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
+ gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0, 0);
gui_layout(id, 0, 0);
}
return id;
}
+static void demo_timer(int id, float dt)
+{
+ if (total == 0 && time_state() > 4.0f)
+ goto_state(&st_title);
+
+ gui_timer(id, dt);
+}
+
static void demo_point(int id, int x, int y, int dx, int dy)
{
int jd = shared_point_basic(id, x, y);
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
- return demo_action(gui_token(gui_click()));
+ return demo_action(total ? gui_token(gui_click()) : GUI_BACK);
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
return demo_action(GUI_BACK);
}
/*---------------------------------------------------------------------------*/
-static int simple_play; /* play demo from command line */
+static int standalone;
+static int demo_paused;
-void demo_play_goto(int simple)
+void demo_play_goto(int s)
{
- simple_play = simple;
+ standalone = s;
}
static int demo_play_enter(void)
{
int id;
+ if (demo_paused)
+ {
+ demo_paused = 0;
+ audio_music_fade_in(0.5f);
+ return 0;
+ }
+
if ((id = gui_vstack(0)))
{
gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
game_step_fade(dt);
gui_timer(id, dt);
- audio_timer(dt);
global_time += dt;
hud_timer(dt);
}
else
{
+ demo_paused = 0;
goto_state(&st_demo_end);
break;
}
}
+static int demo_play_keybd(int c, int d)
+{
+ if (d)
+ {
+ if (config_tst_d(CONFIG_KEY_PAUSE, c))
+ {
+ demo_paused = 1;
+ return goto_state(&st_demo_end);
+ }
+ }
+ return 1;
+}
+
static int demo_play_buttn(int b, int d)
{
if (d)
{
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
+ {
+ if (!(SDL_GetModState() & KMOD_SHIFT))
+ demo_paused = 1;
return goto_state(&st_demo_end);
+ }
}
return 1;
}
/*---------------------------------------------------------------------------*/
-#define DEMO_KEEP 0
-#define DEMO_DEL 1
-#define DEMO_QUIT 2
-#define DEMO_REPLAY 3
+#define DEMO_KEEP 0
+#define DEMO_DEL 1
+#define DEMO_QUIT 2
+#define DEMO_REPLAY 3
+#define DEMO_CONTINUE 4
static int demo_end_action(int i)
{
switch (i)
{
case DEMO_DEL:
+ demo_paused = 0;
return goto_state(&st_demo_del);
case DEMO_KEEP:
+ demo_paused = 0;
demo_replay_stop(0);
return goto_state(&st_demo);
case DEMO_QUIT:
demo_replay_stop(0);
level_replay(curr_demo_replay()->filename);
return goto_state(&st_demo_play);
+ case DEMO_CONTINUE:
+ return goto_state(&st_demo_play);
}
return 1;
}
if ((id = gui_vstack(0)))
{
- kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL, gui_gry, gui_red);
+ if (demo_paused)
+ kd = gui_label(id, _("Replay Paused"), GUI_LRG, GUI_ALL,
+ gui_gry, gui_red);
+ else
+ kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL,
+ gui_gry, gui_red);
if ((jd = gui_harray(id)))
{
- gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
+ int start_id = 0;
- if (simple_play)
- gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
+ if (standalone)
+ {
+ start_id = gui_start(jd, _("Quit"), GUI_SML, DEMO_QUIT, 1);
+ }
else
{
- gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
- gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
+ start_id = gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
+ gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
}
- }
- gui_filler(id);
-
- if ((jd = gui_hstack(id)))
- {
- gui_filler(jd);
- gui_demo_status(jd, curr_demo_replay());
- gui_filler(jd);
+ if (demo_paused)
+ {
+ gui_start(jd, _("Continue"), GUI_SML, DEMO_CONTINUE, 1);
+ gui_toggle(start_id);
+ }
+ else
+ gui_state(jd, _("Repeat"), GUI_SML, DEMO_REPLAY, 0);
}
gui_pulse(kd, 1.2f);
gui_layout(id, 0, 0);
}
- audio_music_fade_out(2.0f);
+
+ audio_music_fade_out(demo_paused ? 0.2f : 2.0f);
return id;
}
-static void demo_end_timer(int id, float dt)
+static void demo_end_paint(int id, float st)
{
- float t;
- float gg[3] = { 0.0f, 9.8f, 0.0f };
- float gf[3] = { 0.0f, -9.8f, 0.0f };
- int state = curr_demo_replay()->state;
+ game_draw(0, st);
+ gui_paint(id);
+
+ if (demo_paused)
+ hud_paint();
+}
- if (time_state() < 2.f)
+static int demo_end_keybd(int c, int d)
+{
+ if (d)
{
- /* Continue demo in background for 2 seconds */
- if (replay_time < global_time)
- {
- /* The demo is finished, let the ball go */
- if (state != GAME_NONE && state != GAME_TIME)
- game_step(state == GAME_GOAL ? gg : gf, dt, NULL);
- }
- else
- {
- /* The demo is not finished, play it */
- global_time += dt;
-
- while (replay_time < global_time)
- if (demo_replay_step(&t))
- replay_time += t;
- else
- break;
- }
+ if (demo_paused && config_tst_d(CONFIG_KEY_PAUSE, c))
+ return demo_end_action(DEMO_CONTINUE);
}
-
- gui_timer(id, dt);
- audio_timer(dt);
+ return 1;
}
static int demo_end_buttn(int b, int d)
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
return demo_end_action(gui_token(gui_click()));
if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
- return demo_end_action(simple_play ? DEMO_QUIT : DEMO_KEEP);
+ {
+ if (demo_paused)
+ return demo_end_action(DEMO_CONTINUE);
+ else
+ return demo_end_action(standalone ? DEMO_QUIT : DEMO_KEEP);
+ }
}
return 1;
}
demo_enter,
shared_leave,
shared_paint,
- shared_timer,
+ demo_timer,
demo_point,
demo_stick,
shared_click,
NULL,
demo_buttn,
- 0
+ 1, 0
};
struct state st_demo_play = {
NULL,
NULL,
NULL,
- NULL,
+ demo_play_keybd,
demo_play_buttn,
- 0
+ 1, 0
};
struct state st_demo_end = {
demo_end_enter,
shared_leave,
- shared_paint,
- demo_end_timer,
+ demo_end_paint,
+ shared_timer,
shared_point,
shared_stick,
shared_click,
- NULL,
+ demo_end_keybd,
demo_end_buttn,
1, 0
};