static void demo_play_paint(int id, float t)
{
- game_client_draw(0, t);
+ game_client_draw(0, t, demo_play_blend());
if (show_hud)
hud_paint();
static void demo_end_paint(int id, float t)
{
- game_client_draw(0, t);
+ game_client_draw(0, t, demo_play_blend());
gui_paint(id);
if (demo_paused)