#include "demo.h"
#include "progress.h"
#include "audio.h"
-#include "solid.h"
#include "config.h"
-#include "st_shared.h"
#include "util.h"
#include "common.h"
+#include "demo_dir.h"
+#include "speed.h"
#include "game_common.h"
#include "game_server.h"
#include "st_demo.h"
#include "st_title.h"
+#include "st_shared.h"
/*---------------------------------------------------------------------------*/
#define DEMO_LINE 4
#define DEMO_STEP 8
+static Array items;
+
static int first = 0;
static int total = 0;
+static int last = 0;
static int last_viewed = 0;
break;
default:
- if (progress_replay(demo_get(i)->filename))
+ if (progress_replay(DIR_ITEM_GET(items, i)->path))
{
last_viewed = i;
demo_play_goto(0);
/*---------------------------------------------------------------------------*/
-static void demo_replay(int id, int i)
+static struct thumb
+{
+ int item;
+ int shot;
+ int name;
+} thumbs[DEMO_STEP];
+
+static int gui_demo_thumbs(int id)
{
int w = config_get_d(CONFIG_WIDTH);
int h = config_get_d(CONFIG_HEIGHT);
- int jd;
- char nam[MAXNAM + 3];
+ int jd, kd, ld;
+ int i, j;
- if ((jd = gui_vstack(id)))
- {
- gui_space(jd);
- gui_image(jd, demo_get(i)->shot, w / 6, h / 6);
+ struct thumb *thumb;
- nam[MAXNAM - 1] = '\0';
- strncpy(nam, demo_get(i)->name, MAXNAM);
- if (nam[MAXNAM - 1] != '\0')
- {
- nam[MAXNAM - 2] = '.';
- nam[MAXNAM - 1] = '.';
- nam[MAXNAM + 0] = '.';
- nam[MAXNAM + 1] = '\0';
- }
- gui_state(jd, nam, GUI_SML, i, 0);
+ if ((jd = gui_varray(id)))
+ for (i = first; i < first + DEMO_STEP; i += DEMO_LINE)
+ if ((kd = gui_harray(jd)))
+ {
+ for (j = i + DEMO_LINE - 1; j >= i; j--)
+ {
+ thumb = &thumbs[j % DEMO_STEP];
+
+ thumb->item = j;
+
+ if (j < total)
+ {
+ if ((ld = gui_vstack(kd)))
+ {
+ gui_space(ld);
+
+ thumb->shot = gui_image(ld, " ", w / 6, h / 6);
+ thumb->name = gui_state(ld, " ", GUI_SML, j, 0);
+
+ gui_set_trunc(thumb->name, TRUNC_TAIL);
- gui_active(jd, i, 0);
+ gui_active(ld, j, 0);
+ }
+ }
+ else
+ {
+ gui_space(kd);
+
+ thumb->shot = 0;
+ thumb->name = 0;
+ }
+ }
+ }
+
+ return jd;
+}
+
+static void gui_demo_update_thumbs(void)
+{
+ struct dir_item *item;
+ struct demo *demo;
+ int i;
+
+ for (i = 0; i < ARRAYSIZE(thumbs) && thumbs[i].shot && thumbs[i].name; i++)
+ {
+ item = DIR_ITEM_GET(items, thumbs[i].item);
+ demo = item->data;
+
+ gui_set_image(thumbs[i].shot, demo ? demo->shot : "");
+ gui_set_label(thumbs[i].name, demo ? demo->name : base_name(item->path));
}
}
static int status_id;
static int player_id;
-static int gui_demo_status(int id, const struct demo *d)
+static int gui_demo_status(int id)
{
- char noname[MAXNAM];
const char *status;
- int i, j, k;
int jd, kd, ld;
+ int s;
- if (d == NULL)
- {
- /* Build a long name */
- memset(noname, 'M', MAXNAM - 1);
- noname[MAXNAM - 1] = '\0';
-
- /* Get a long status */
- status = status_to_str(0);
- j = strlen(status);
- for (i = 1; i <= GAME_FALL; i++)
- {
- k = strlen(status_to_str(i));
- if (k > j)
- {
- j = k;
- status = status_to_str(i);
- }
- }
- }
- else
- {
- status = status_to_str(d->status);
- }
+ /* Find the longest status string. */
+
+ for (status = "", s = GAME_NONE; s < GAME_MAX; s++)
+ if (strlen(status_to_str(s)) > strlen(status))
+ status = status_to_str(s);
+
+ /* Build info bar with dummy values. */
if ((jd = gui_hstack(id)))
{
{
gui_filler(ld);
- time_id = gui_clock(ld, (d ? d->timer : 35000),
- GUI_SML, GUI_NE);
- coin_id = gui_count(ld, (d ? d->coins : 100),
- GUI_SML, 0);
+ time_id = gui_clock(ld, 35000, GUI_SML, GUI_NE);
+ coin_id = gui_count(ld, 100, GUI_SML, 0);
status_id = gui_label(ld, status, GUI_SML, GUI_SE,
gui_red, gui_red);
- if (d && d->status == GAME_GOAL)
- gui_set_color(status_id, gui_grn, gui_grn);
-
gui_filler(ld);
}
{
gui_filler(ld);
- gui_label(ld, _("Time"), GUI_SML, GUI_NW,
- gui_wht, gui_wht);
- gui_label(ld, _("Coins"), GUI_SML, 0,
- gui_wht, gui_wht);
- gui_label(ld, _("Status"), GUI_SML, GUI_SW,
- gui_wht, gui_wht);
+ gui_label(ld, _("Time"), GUI_SML, GUI_NW, gui_wht, gui_wht);
+ gui_label(ld, _("Coins"), GUI_SML, 0, gui_wht, gui_wht);
+ gui_label(ld, _("Status"), GUI_SML, GUI_SW, gui_wht, gui_wht);
gui_filler(ld);
}
{
gui_filler(kd);
- name_id = gui_label(kd, (d ? d->name : noname),
- GUI_SML, GUI_NE, 0, 0);
- player_id = gui_label(kd, (d ? d->player : noname),
- GUI_SML, 0, 0, 0);
- date_id = gui_label(kd, (d ? date_to_str(d->date) :
- date_to_str(time(NULL))),
+ name_id = gui_label(kd, " ", GUI_SML, GUI_NE, 0, 0);
+ player_id = gui_label(kd, " ", GUI_SML, 0, 0, 0);
+ date_id = gui_label(kd, date_to_str(time(NULL)),
GUI_SML, GUI_SE, 0, 0);
gui_filler(kd);
+
+ gui_set_trunc(name_id, TRUNC_TAIL);
+ gui_set_trunc(player_id, TRUNC_TAIL);
}
if ((kd = gui_vstack(jd)))
{
const struct demo *d;
- if ((d = demo_get(i)) == NULL && (d = demo_get(0)) == NULL)
+ if (!total)
+ return;
+
+ d = DEMO_GET(items, i < total ? i : 0);
+
+ if (!d)
return;
gui_set_label(name_id, d->name);
/*---------------------------------------------------------------------------*/
-static int demo_enter(void)
+static int demo_gui(void)
{
- int i, j;
- int id, jd, kd;
+ int id, jd;
id = gui_vstack(0);
- if ((total = demo_scan()))
+ if (total)
{
if ((jd = gui_hstack(id)))
{
gui_navig(jd, first > 0, first + DEMO_STEP < total);
}
- if ((jd = gui_varray(id)))
- for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
- if ((kd = gui_harray(jd)))
- {
- for (j = i + DEMO_LINE - 1; j >= i; j--)
- if (j < total)
- demo_replay(kd, j);
- else
- gui_space(kd);
- }
- gui_filler(id);
- gui_demo_status(id, NULL);
+ gui_demo_thumbs(id);
+ gui_space(id);
+ gui_demo_status(id);
+
gui_layout(id, 0, 0);
+
+ gui_demo_update_thumbs();
gui_demo_update_status(last_viewed);
}
else
gui_layout(id, 0, 0);
}
+ return id;
+}
+
+static int demo_enter(struct state *st, struct state *prev)
+{
+ if (!items || (prev == &st_demo_del))
+ {
+ if (items)
+ {
+ demo_dir_free(items);
+ items = NULL;
+ }
+
+ items = demo_dir_scan();
+ total = array_len(items);
+ }
+
+ first = first < total ? first : 0;
+ last = MIN(first + DEMO_STEP - 1, total - 1);
+ last_viewed = MIN(MAX(first, last_viewed), last);
+
+ if (total)
+ demo_dir_load(items, first, last);
+
audio_music_fade_to(0.5f, "bgm/inter.ogg");
- return id;
+ return demo_gui();
+}
+
+static void demo_leave(struct state *st, struct state *next, int id)
+{
+ if (next == &st_title)
+ {
+ demo_dir_free(items);
+ items = NULL;
+ }
+
+ gui_delete(id);
}
static void demo_timer(int id, float dt)
gui_demo_update_status(i);
}
-static void demo_stick(int id, int a, int v)
+static void demo_stick(int id, int a, float v, int bump)
{
- int jd = shared_stick_basic(id, a, v);
+ int jd = shared_stick_basic(id, a, v, bump);
int i = gui_token(jd);
if (jd && i >= 0 && !GUI_ISMSK(i))
static int standalone;
static int demo_paused;
static int show_hud;
+static int check_compat;
+static int speed;
+
+static float prelude;
void demo_play_goto(int s)
{
- standalone = s;
+ standalone = s;
+ check_compat = 1;
}
-static int demo_play_enter(void)
+static int demo_play_gui(void)
{
int id;
+ if ((id = gui_vstack(0)))
+ {
+ gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
+ gui_layout(id, 0, 0);
+ gui_pulse(id, 1.2f);
+ }
+
+ return id;
+}
+
+static int demo_play_enter(struct state *st, struct state *prev)
+{
if (demo_paused)
{
demo_paused = 0;
+ prelude = 0;
audio_music_fade_in(0.5f);
return 0;
}
- if ((id = gui_vstack(0)))
+ /*
+ * Post-1.5.1 replays include view data in the first update, this
+ * line is currently left in for compatibility with older replays.
+ */
+ game_client_fly(0.0f);
+
+ if (check_compat && !game_compat_map)
{
- gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
- gui_layout(id, 0, 0);
- gui_pulse(id, 1.2f);
+ goto_state(&st_demo_compat);
+ return 0;
}
+ prelude = 1.0f;
+
+ speed = SPEED_NORMAL;
+ demo_speed_set(speed);
+
show_hud = 1;
hud_update(0);
- game_set_fly(0.f, game_client_file());
- game_client_step(NULL);
- return id;
+ return demo_play_gui();
}
static void demo_play_paint(int id, float t)
{
- game_draw(0, t);
+ game_client_draw(0, t, demo_play_blend());
if (show_hud)
hud_paint();
- if (time_state() < 1.f)
+ if (time_state() < prelude)
gui_paint(id);
}
gui_timer(id, dt);
hud_timer(dt);
- /*
- * Introduce a one-second pause at the start of replay playback. (One
- * second is the time during which the "Replay" label is being displayed.)
- * HACK ALERT! "id == 0" means we got here from the pause screen, so no
- * label has been created and there's no need to wait.
- */
+ /* Pause briefly before starting playback. */
- if (id != 0 && time_state() < 1.0f)
+ if (time_state() < prelude)
return;
- /* Spin or skip depending on how fast the demo wants to run. */
-
if (!demo_replay_step(dt))
{
demo_paused = 0;
progress_step();
}
+static void set_speed(int d)
+{
+ if (d > 0) speed = SPEED_UP(speed);
+ if (d < 0) speed = SPEED_DN(speed);
+
+ demo_speed_set(speed);
+ hud_speed_pulse(speed);
+}
+
+static void demo_play_stick(int id, int a, float v, int bump)
+{
+ if (!bump)
+ return;
+
+ if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
+ {
+ if (v < 0) set_speed(+1);
+ if (v > 0) set_speed(-1);
+ }
+}
+
+static int demo_play_click(int b, int d)
+{
+ if (d)
+ {
+ if (b == SDL_BUTTON_WHEELUP) set_speed(+1);
+ if (b == SDL_BUTTON_WHEELDOWN) set_speed(-1);
+ }
+
+ return 1;
+}
+
static int demo_play_keybd(int c, int d)
{
if (d)
return 0;
case DEMO_REPLAY:
demo_replay_stop(0);
- progress_replay(curr_demo_replay()->filename);
+ progress_replay(curr_demo());
return goto_state(&st_demo_play);
case DEMO_CONTINUE:
return goto_state(&st_demo_play);
return 1;
}
-static int demo_end_enter(void)
+static int demo_end_gui(void)
{
int id, jd, kd;
gui_layout(id, 0, 0);
}
+ return id;
+}
+
+static int demo_end_enter(struct state *st, struct state *prev)
+{
audio_music_fade_out(demo_paused ? 0.2f : 2.0f);
- return id;
+ return demo_end_gui();
}
static void demo_end_paint(int id, float t)
{
- game_draw(0, t);
+ game_client_draw(0, t, demo_play_blend());
gui_paint(id);
if (demo_paused)
static int demo_del_action(int i)
{
audio_play(AUD_MENU, 1.0f);
-
demo_replay_stop(i == DEMO_DEL);
return goto_state(&st_demo);
}
-static int demo_del_enter(void)
+static int demo_del_gui(void)
{
int id, jd, kd;
gui_pulse(kd, 1.2f);
gui_layout(id, 0, 0);
}
- audio_music_fade_out(2.0f);
return id;
}
+static int demo_del_enter(struct state *st, struct state *prev)
+{
+ audio_music_fade_out(2.0f);
+
+ return demo_del_gui();
+}
+
static int demo_del_buttn(int b, int d)
{
if (d)
/*---------------------------------------------------------------------------*/
+static int demo_compat_gui(void)
+{
+ int id;
+
+ if ((id = gui_vstack(0)))
+ {
+ gui_label(id, _("Warning!"), GUI_MED, GUI_ALL, 0, 0);
+ gui_space(id);
+ gui_multi(id, _("The current replay was recorded with a\\"
+ "different (or unknown) version of this level.\\"
+ "Be prepared to encounter visual errors.\\"),
+ GUI_SML, GUI_ALL, gui_wht, gui_wht);
+
+ gui_layout(id, 0, 0);
+ }
+
+ return id;
+}
+
+static int demo_compat_enter(struct state *st, struct state *prev)
+{
+ check_compat = 0;
+
+ return demo_compat_gui();
+}
+
+static void demo_compat_timer(int id, float dt)
+{
+ game_step_fade(dt);
+ gui_timer(id, dt);
+}
+
+static int demo_compat_buttn(int b, int d)
+{
+ if (d)
+ {
+ if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
+ return goto_state(&st_demo_play);
+ if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
+ return goto_state(&st_demo_end);
+ }
+ return 1;
+}
+
+/*---------------------------------------------------------------------------*/
+
struct state st_demo = {
demo_enter,
- shared_leave,
+ demo_leave,
shared_paint,
demo_timer,
demo_point,
shared_angle,
shared_click,
NULL,
- demo_buttn,
- 1, 0
+ demo_buttn
};
struct state st_demo_play = {
demo_play_paint,
demo_play_timer,
NULL,
+ demo_play_stick,
NULL,
- NULL,
- NULL,
+ demo_play_click,
demo_play_keybd,
- demo_play_buttn,
- 1, 0
+ demo_play_buttn
};
struct state st_demo_end = {
shared_angle,
shared_click,
demo_end_keybd,
- demo_end_buttn,
- 1, 0
+ demo_end_buttn
};
struct state st_demo_del = {
shared_angle,
shared_click,
NULL,
- demo_del_buttn,
- 1, 0
+ demo_del_buttn
+};
+
+struct state st_demo_compat = {
+ demo_compat_enter,
+ shared_leave,
+ shared_paint,
+ demo_compat_timer,
+ shared_point,
+ shared_stick,
+ shared_angle,
+ shared_click,
+ NULL,
+ demo_compat_buttn
};